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Recommend me a game ...

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Sixxtysixx:
I see, so you want a game with the depth of older titles such the CRPGs of the mid to late 90s? Good luck with that. The closest games made in 2000s that I can think of would be Wizardry 8 or Baldurs Gate 2, which are both sequels to the older games. I'm well aware of how limited games are, and what I listed is pretty much as good as it gets for recent games as far as I know. It's sad but Black Isle/Interplay, Sir Tech, 3DO, and Origin Systems are all gone, Bethesda and Bioware both dumbed their games down, and most smaller developers don't produce games of that quality.

Sosseres:
Neverwinter Nights with expansion packs. Do add mods, play some of them even.
NWN 2 with expansion packs. Do add mods, play some of them even.

Havoc10K:
Sadly that is true, If only Black Isle/Interplay didn't sell the IP to Bethesda for Fallout title, maybe Fallout 3 would be more true to it's original games and not such a silly game. Wizardy series was also pretty decent, already forgot about that, and Baldurs Gate, for it's limited engine was incredibly awesome.

Sadly the newer the game is the less it has to offer due to seriously abused importance if nice graphics, completely forgetting about how developed a game should be, a real game should offer an immerse universe (RPG-type), an array of weapons and armor only decent enough in older games, and a full set of playable/allied characters. Spiced up with a very interesting and intriguing story that takes you on a walk for around 60 hours without the sidequests, and challenging enemies not because of their armor being nearly impervious to attacks (Fallout 3 Deathclaws and that crab king), but because they are fairly smart and cunning or using your weaknesses against you. You don't find cunning enemies like that in games anymore, they just shoot or simply overpower you with fancy attacks.

I still remember how fun it was even in Starcraft when you could set up a map that could easily overpower 8 well prepared players with one super base of Zerg (made a few such maps back in the days when you simply applied 5 minutes wait with Siege tanks and whatever you had and you still lost, the point was to stay as long as possible and survive the initial 3 waves, no one survived past the second wave, even if they had cheap units with a lot of power, hell we even made a map version that allowed no cost to units, we still got owned within 5 minutes :P epic fails :D)

I even remember how great the first Diablo game was, soloing the Butcher was fun, running around and casting firebolt every 20 seconds when you had the advantage of distance enough, took ages to kill the bastard.

Daggerfal was an awesome game, if anyone played it or at least a demo, you could use any of the Elder Scrolls race, any equipment, you could use a lot of gear on yourself and the game allowed you even to walk star naked on the streets without any censor (well the lower body part was kind of censored still, but in overall, you could walk around topless as a female and shake those tits and guards :P no one would tell you shit)

Crusader-No Regret/Remorse as futuristic games brought a very immerse story and although the game was very linear it allowed you a lot of freedom of movement and many ways to kill your enemies.

Early Final Fantasy games as well as many other games used an (at the time) advanced graphics and yet still gave us plenty of hours to enjoy the great story they always provided.

This thread seem like a RANT but in reality I will play what you will throw at me to see if it's what I am looking for, or comment on what you guys will tell me to play if I did play the game already.

NVN games were very interesting, but even they had limitations, though I admit some of the MODs were making the game a real gem.

logos:

--- Quote from: Havoc10K on August 30, 2011, 03:49:31 PM --- and challenging enemies not because of their armor being nearly impervious to attacks (Fallout 3 Deathclaws and that crab king), but because they are fairly smart and cunning or using your weaknesses against you. You don't find cunning enemies like that in games anymore, they just shoot or simply overpower you with fancy attacks.

--- End quote ---
....there's a game that has cunning AI? I call BS

as for your request...
sacred 2?
Dungeon siege?

I don't play too many non-mmo PC games, those are all I've played that mostly fit

Havoc10K:
Sacred 2 annoyed the hell out of me, didn't even get past the first arc, it was so annoying as hell, Sacred 1 was much better, as for Dungeon Siege, 1/2 were pretty good, DS3 is crap.

Cunning AI means suprise attacks, ambushes, or using your attacks against you (in some FF games dragons or some monsters would use Reflect and cast at themselves if you cast magic at them or use Reflect at self, in some games enemies try to ambush you, even if it's planned by the programmers and is part of the linearity, it is still impressive, In Dawn of War 2 Warhammer 40k some Tyranids could actually ambush you by using stealth attacks or jumping you from high ground, if you do not expect that at first playthrough you can get half your team wiped out before you can kill them)

It doesn't have to be AI that is really cunning but the way they are programmed is usually impressive enough, the most disappointing was Warcraft 3/TFT where the AI was as dumb as it gets, kill workers or destroy the base and they are dumbfounded, you'd expect Blizzard to use similar AI for workers as in Starcraft but no, they just stood there doing nothing at all.

Dungeon Siege 2 was a great improvement over the first game, however it only improved some abilities, graphics and creature AI, leaving the game as easy as the first one was but at the very least your cast of characters was far better and you could easily do whatever you wanted to with them.

At the very least in DS2 you could use equipment that relied on melee/ranged/combat/nature skills instead of ridiculously high stats that were incredibly hard to achieve, and by the time you finally had the stat required you get a new piece that was even higher, leaving you in despair. though the story of the first game was far greater than the second one, and the third game is just shit.

Sacred 2 was as annoying as it gets with its weird stats and setup, until the very first patches the game was simply stupid. Then it became as easy as it could be.
Challenge since start of the game is good when you are equal or lower level than your enemies, but when you are pitted against nearly 20 mobs 5 levels ahead of you and their attacks are in most cases criticals is just stupid and puts people away from the game instead of enthralling them, I had to go back and kil la few dozens of mobs so I could take on them 20 5 lvl higher mobs. the characters weren't even interesting. And the game engine, for such a long time since the first game they had enough time to improve properly the engine they used.

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