Discussion Forums > Gaming
Game Developers/Publishers backing hardware?
TMRNetShark:
I read this article today that stated how PS3 hardware sales were compared to software sales (and compared to 360's respective hardware/software sales ratio).
The entire article was uninteresting except for one time sentence at the end:
--- Quote ---...we believe that we are going to have a major player here with EA on our platform – and well over indexed given what we’re doing with them in order to promote that title.
--- End quote ---
So this sparked a thought. Doesn't Xbox 360 have a similar setup? A similar company that is called Activision that has timed exclusives on Xbox 360? Now that it looks like EA is going to be backing Sony, does this mean that game developers/publishers will finally have push and pull in the hardware market? The PC market is already dominated by publisher/developer Valve with their digital market place that really allows 3rd party developers to easily put their games on Steam (with no real competition in sight except for maybe D2D).
So my question is, if developers get behind a certain product, will this splinter the market between 360/PS3 owners even more by having more exclusives or having the multiplatformed games be better on one system than the other? Hell, even two PC developers want unification of the consoles (I would also like to be able to play with people on the Xbox 360 as well as the PS3 systems in multiplatformed games). I mean come on, the controller setups are the same, the power of the consoles are relatively the same... there is no reason to have developers take hardware sides just because you want to "boost" your own sales. Unification of online multiplatform games would be great... and we'll leave PC gamers out of this because our consoles are too dumbed down for them.
I'm actually kinda hoping the new Counter Strike Global Offense will be cross platform online (even with PC)... if only Microsoft would agree to it... /sigh
fohfoh:
I've always seen it as being something like...
Learning to program apps
Learning to program Java
Learning to program C++
Choose one, focus and be able to churn out higher quality releases of your chosen platform rather than semi ok/mediocre for all platforms.
TMRNetShark:
--- Quote from: fohfoh on September 08, 2011, 03:23:15 AM ---I've always seen it as being something like...
Learning to program apps
Learning to program Java
Learning to program C++
Choose one, focus and be able to churn out higher quality releases of your chosen platform rather than semi ok/mediocre for all platforms.
--- End quote ---
People still use C++ to program video games today? Really? I thought everything was going towards Java nowadays... but I am no programmer so I wouldn't know for sure at all.
fohfoh:
ehh... just saying different programming languages.
AceHigh:
--- Quote from: TMRNetShark on September 08, 2011, 03:33:36 AM ---People still use C++ to program video games today? Really? I thought everything was going towards Java nowadays... but I am no programmer so I wouldn't know for sure at all.
--- End quote ---
Eh... Minecraft uses Java... More complicated games are built on engines that are written in a variation of C. The newest one I believe is C#, but most FPS game engines actually use C++. Java is not as robust and more prone for errors when reaching a large amount of lines and that would make a Java based engine for a modern FPS game a debugging hell.
Excellent for small games for those mobile phones though.
As for the topic, it's nothing new. Ever see those "Works best with Nvidia" and "Designed for ATi" logos when you start up a pc game?
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