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What game are you looking foward to the most this winter?

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TMRNetShark:

--- Quote from: Supai on September 20, 2011, 12:48:05 PM ---I have, but you didn't specify WHICH FPS games (and besides, not sprinting is usually running in games (and walking is a separate mode)). ::)

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Walking in id games is the same speed as crouching. Plus you can still "shoot" and "run" with "walking" as the alternate moving speed. When you run, you cannot fire to give yourself "covering fire".... so no, running is useless in games.


--- Quote from: Supai on September 20, 2011, 11:46:38 AM ---Yeah, I'd gladly WALK from cover to cover. ::)

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So why would you press a key to make yourself slower if "running" was the normal speed?  :P

Supai:

--- Quote from: TMRNetShark on September 20, 2011, 12:59:33 PM ---So why would you press a key to make yourself slower if "running" was the normal speed?  :P

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To make less noise? To be more accurate? Machinima (not really my thing but whatever)? Depends on the game. ;D

TMRNetShark:

--- Quote from: Supai on September 20, 2011, 02:26:55 PM ---
--- Quote from: TMRNetShark on September 20, 2011, 12:59:33 PM ---So why would you press a key to make yourself slower if "running" was the normal speed?  :P

--- End quote ---

To make less noise? To be more accurate? Machinima (not really my thing but whatever)? Depends on the game. ;D

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So tell me the point of what running from serves? Cover to cover sure... but there are points in video games that require you to sprint. Examples? Most of the CoD games, Half Life 2 (running from the copters's fire), Resistance, Gears of War... there are a lot of shooters that have the sprint feature versus standard speed is "running" and shift if walking.

SeventyX7:
The sprinting mechanic you're referring to (where it usually becomes harder to shoot while doing so) exists because it adds both an element of realism and strategy.  You have to decide when moving from one place to the next, do you want to move as fast as possible, or do you want to be able to defend yourself as soon as possible should you come under fire?

Your hatred of the mechanic is a preference that those who prefer more arcade-y style shooters have.

TMRNetShark:

--- Quote from: SeventyX7 on September 20, 2011, 03:20:35 PM ---The sprinting mechanic you're referring to (where it usually becomes harder to shoot while doing so) exists because it adds both an element of realism and strategy.  You have to decide when moving from one place to the next, do you want to move as fast as possible, or do you want to be able to defend yourself as soon as possible should you come under fire?

Your hatred of the mechanic is a preference that those who prefer more arcade-y style shooters have.

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Try running from cover to cover in an online multiplayer game like Black Ops. A human opponent can blast you away EASILY... but since the programers of a game make sure the AI can't hit you when you are running from cover to cover in SP. Hell, have you ever played a game called Battlefield 2? If you got up from a sandbag cover, you could instantly be killed if someone had a beat on you. It's more realistic to lob a grenade or just shoot the person from your current "cover".

But if you prefer shooters that have sprint as a feature and you like it, great. I know that some games work with a sprint feature. Crysis is a good example because you can really fast up to a lone enemy and punch him in the face! Cover to cover sprinting just looks and feels retarded... and it's retarded that AI enemies can't hit even though they KNOW you are there.

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