Discussion Forums > Gaming
What game are you looking foward to the most this winter?
JoonasTo:
The first thing you learn in the military is to never get up from the same cover you dived into. That's a sure way to get yourself killed. It doesn't matter if you leap out of there like a tiger you'll get shot the moment you leave the cover. (It's kinda cool to get hit in the air though)
When you cover you got to move to some other place beyond the cover before popping up.
SeventyX7:
--- Quote from: TMRNetShark on September 20, 2011, 03:49:07 PM ---
--- Quote from: SeventyX7 on September 20, 2011, 03:20:35 PM ---The sprinting mechanic you're referring to (where it usually becomes harder to shoot while doing so) exists because it adds both an element of realism and strategy. You have to decide when moving from one place to the next, do you want to move as fast as possible, or do you want to be able to defend yourself as soon as possible should you come under fire?
Your hatred of the mechanic is a preference that those who prefer more arcade-y style shooters have.
--- End quote ---
Try running from cover to cover in an online multiplayer game like Black Ops. A human opponent can blast you away EASILY... but since the programers of a game make sure the AI can't hit you when you are running from cover to cover in SP. Hell, have you ever played a game called Battlefield 2? If you got up from a sandbag cover, you could instantly be killed if someone had a beat on you. It's more realistic to lob a grenade or just shoot the person from your current "cover".
But if you prefer shooters that have sprint as a feature and you like it, great. I know that some games work with a sprint feature. Crysis is a good example because you can really fast up to a lone enemy and punch him in the face! Cover to cover sprinting just looks and feels retarded... and it's retarded that AI enemies can't hit even though they KNOW you are there.
--- End quote ---
I'm confused about your point. You jump between how the sprint mechanic works in single player and multi-player like the two are commensurable.
Since nobody cares about single player in an FPS game, I'll just talk about multi-player and not bother talking about how AI works in games.
If you're trying to argue that an enemy isn't harder to hit when they move faster....you're just wrong. I'm not going to bother explaining why, because it should be obvious.
Your example of "If somebody has a beat on you, sprinting from cover to cover is bad" is also besides the point, because that isn't a situation you'd be moving cover to cover from to begin with. That's like saying, "The sniper rifle is crap because if you're up against an opponent using a shotgun in close range, he will destroy you."
In any case you didn't refute my points that it adds an element of realism (because you can't, people in real life have the ability to sprint, and doing so they can't fire their gun with perfect accuracy), nor strategy (since both your examples are situations in which sprinting isn't what you'd want to do anyways).
All you've said is that you have never encountered a sprinting system implemented in a way you like.
TMRNetShark:
--- Quote from: SeventyX7 on September 20, 2011, 04:49:08 PM ---I'm confused about your point. You jump between how the sprint mechanic works in single player and multi-player like the two are commensurable.
--- End quote ---
Because in SP, the AI is programmed not to be able to hit you when your run from "cover to cover"... making it a gimmick. Sprinting in MP is different but make it's equally as useless.
--- Quote from: SeventyX7 on September 20, 2011, 04:49:08 PM ---If you're trying to argue that an enemy isn't harder to hit when they move faster....you're just wrong. I'm not going to bother explaining why, because it should be obvious.
Your example of "If somebody has a beat on you, sprinting from cover to cover is bad" is also besides the point, because that isn't a situation you'd be moving cover to cover from to begin with. That's like saying, "The sniper rifle is crap because if you're up against an opponent using a shotgun in close range, he will destroy you."
--- End quote ---
Play Counter Strike... see what happens when you try to "get out of cover". ::)
You know the map office? There are hallways where it's the length of a double door yet people can EASILY pick off people. Why? Because you claim that "sprinting" is realistic. There is a little flaw in your logic though. Can you continue to sprint after a bullet hits you? Hell no... you'd fall down to the ground and cry like a pansy (so would I). So that's why Counter Strike is "more" realistic because you slow down after getting hit with a bullet. You act like people can't aim on a lead off (aiming slightly ahead of a person of where they are moving) to take out a sprinting person. They can, it's quite easy.
So please, tell me the point of "sprinting".
Supai:
Counter Strike, Black Ops... Why do you keep bringing up arcadey shooters?
Neither of those have destructible cover and pretty much the only threat to you is a grenade when you're behind cover (that cannot be penetrated).
TMRNetShark:
--- Quote from: Supai on September 20, 2011, 05:26:53 PM ---Counter Strike, Black Ops... Why do you keep bringing up arcadey shooters?
Neither of those have destructible cover and pretty much the only threat to you is a grenade when you're behind cover (that cannot be penetrated).
--- End quote ---
Uhhh... what shooters are you referring to that are more realistic and use a sprinting feature?
EDIT: Sorry for hi-jacking the thread... back to topic! If you want to argue about this more (Supai, SeventyX7)... just PM me.
BACK TO TOPIC:
I am also looking forward to Skyrim. I'm really interested how they will fix scaling issues and hopefully it will be easier to max out skills without getting uber hard enemies. haha
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version