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What game are you looking foward to the most this winter?

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dubyaninja:

--- Quote from: TMRNetShark on September 20, 2011, 03:49:07 PM ---
--- Quote from: SeventyX7 on September 20, 2011, 03:20:35 PM ---The sprinting mechanic you're referring to (where it usually becomes harder to shoot while doing so) exists because it adds both an element of realism and strategy.  You have to decide when moving from one place to the next, do you want to move as fast as possible, or do you want to be able to defend yourself as soon as possible should you come under fire?

Your hatred of the mechanic is a preference that those who prefer more arcade-y style shooters have.

--- End quote ---

Try running from cover to cover in an online multiplayer game like Black Ops. A human opponent can blast you away EASILY... but since the programers of a game make sure the AI can't hit you when you are running from cover to cover in SP. Hell, have you ever played a game called Battlefield 2? If you got up from a sandbag cover, you could instantly be killed if someone had a beat on you. It's more realistic to lob a grenade or just shoot the person from your current "cover".
--- End quote ---
Soldiers sprint in real life and can't always be behind cover.


--- Quote from: TMRNetShark on September 20, 2011, 05:21:44 PM ---Play Counter Strike... see what happens when you try to "get out of cover".  ::)
--- End quote ---
That depends on where your cover is, what your enemy is doing and what kind of measures you're taking to protect yourself (flashbangs, smoke grenades, suppressing the enemy before moving, firing at the enemy as you move).


--- Quote ---You know the map office? There are hallways where it's the length of a double door yet people can EASILY pick off people. Why? Because you claim that "sprinting" is realistic. There is a little flaw in your logic though. Can you continue to sprint after a bullet hits you? Hell no... you'd fall down to the ground and cry like a pansy (so would I). So that's why Counter Strike is "more" realistic because you slow down after getting hit with a bullet. You act like people can't aim on a lead off (aiming slightly ahead of a person of where they are moving) to take out a sprinting person. They can, it's quite easy.
--- End quote ---
Counter-Strike is not real life.


--- Quote ---So please, tell me the point of "sprinting".
--- End quote ---
It increases your speed so you can get from point A to point B faster, and it makes you slightly harder to hit. As a CS player you really should understand the value of getting into position as quickly as possible.

TMRNetShark:

--- Quote from: dubyaninja on September 20, 2011, 11:47:20 PM ---Counter-Strike is not real life.

--- End quote ---

Whatttttt???? It's not? And here I thought it was.

I'm not arguing about realism... I just don't like it in my video games... which ISN'T real life (so why would it need to be ultra realistic?). I feel you guys are trying to argue that games with sprinting are more realistic when it really doesn't correlate. If sprinting DOES correlate to more realism, then why is sprinting in games that are inherently "arcadey" (name countless arcadey FPS games)? If we are basing this off realism, then every single shotgun in every game ever played has got it COMPLETELY wrong. A shotgun easily has an effective range of at least 50-70 feet. Yet when I try to shoot someone in an FPS... I need to be 10-15 feet for it to even hit/pump at least 3-4 rounds at that range to put them down. Not realistic... yet they still have FPS's that follow that tradition.

And guess what, as a CS player... it's not all about "getting into position" faster. If I went with pure meta game tactics, it's all based on who advanced at the wrong time. Even then, I didn't need to sprint to get to my firing lane. I got there in time with nothing to lose. Now imagine if sprinting was in CS. People would try to get as far as possible before seeing an enemy. The problem with that is there could either be A. No one on the side you rushed OR B. they rushed as well and it's up to whoever stopped sprinting and started shooting faster. That oddly sounds like CoD gameplay to me...

If you were a real CS player, you'd know that rushing isn't everything. It's called knowing where your enemy is rushing/defending and exploit that fact. Some of the best CS players NEVER rush but let the enemy come to them or play mind games by switching which side to go through 1-2 minutes after the game had started. All done without the need to "sprint".  ::)

Now please, I never said sprinting was realistic/unrealistic... I just don't like it in my games.

Bloodfox:

--- Quote from: TMRNetShark on September 21, 2011, 12:49:23 AM ---
--- Quote from: dubyaninja on September 20, 2011, 11:47:20 PM ---Counter-Strike is not real life.

--- End quote ---

Whatttttt???? It's not? And here I thought it was.

I'm not arguing about realism... I just don't like it in my video games... which ISN'T real life (so why would it need to be ultra realistic?). I feel you guys are trying to argue that games with sprinting are more realistic when it really doesn't correlate. If sprinting DOES correlate to more realism, then why is sprinting in games that are inherently "arcadey" (name countless arcadey FPS games)? If we are basing this off realism, then every single shotgun in every game ever played has got it COMPLETELY wrong. A shotgun easily has an effective range of at least 50-70 feet. Yet when I try to shoot someone in an FPS... I need to be 10-15 feet for it to even hit/pump at least 3-4 rounds at that range to put them down. Not realistic... yet they still have FPS's that follow that tradition.

And guess what, as a CS player... it's not all about "getting into position" faster. If I went with pure meta game tactics, it's all based on who advanced at the wrong time. Even then, I didn't need to sprint to get to my firing lane. I got there in time with nothing to lose. Now imagine if sprinting was in CS. People would try to get as far as possible before seeing an enemy. The problem with that is there could either be A. No one on the side you rushed OR B. they rushed as well and it's up to whoever stopped sprinting and started shooting faster. That oddly sounds like CoD gameplay to me...

If you were a real CS player, you'd know that rushing isn't everything. It's called knowing where your enemy is rushing/defending and exploit that fact. Some of the best CS players NEVER rush but let the enemy come to them or play mind games by switching which side to go through 1-2 minutes after the game had started. All done without the need to "sprint".  ::)

Now please, I never said sprinting was realistic/unrealistic... I just don't like it in my games.

--- End quote ---

Realism has its place in certain games as it can add to the sense of immersion sometimes, however it has very little place in an online FPS. Realism takes a back seat as balance is infinitively more important.
Can we get back on topic now, please?

SirSkyRider:
Top 5:

1. The Legend of Zelda: Skyward Sword
2. Tales of Xillia
3. Tales of the Abyss
4. Mario Kart 7
5. Uncharted 3: Drake's Deception

I'm also looking forward to Senran Kagura, but I haven't heard whether it's going to be regionfree, so I don't know yet about getting the game from Japan. I doubt it's going to be released in Europe.

* SirSkyRider is not a fps/war shooter person

dubyaninja:

--- Quote from: TMRNetShark on September 21, 2011, 12:49:23 AM ---If sprinting DOES correlate to more realism, then why is sprinting in games that are inherently "arcadey" (name countless arcadey FPS games)?
--- End quote ---
Reloading, iron sights, crouching and bullet spread also increase realism. So what you're saying is that a game either has to be Quake or ARMA, there can be no middle ground.


--- Quote ---And guess what, as a CS player... it's not all about "getting into position" faster.
--- End quote ---
Nobody said anything about getting into position being the only thing that matters in the game.

It's becoming clear that you're trolling, and by trolling I mean you're deliberately posting idiotic gibberish to generate replies and drag this out.

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