Discussion Forums > Gaming
BlizzCon 2011 [10.21.11]
TMRNetShark:
--- Quote from: vicious796 on October 24, 2011, 02:01:13 PM ---As the author, they can't break the lore - they are the creators of the lore.
--- End quote ---
*EhEM*
Star Wars... (most notably the prequels).
vicious796:
--- Quote from: TMRNetShark on October 24, 2011, 02:12:47 PM ---
--- Quote from: vicious796 on October 24, 2011, 02:01:13 PM ---As the author, they can't break the lore - they are the creators of the lore.
--- End quote ---
*EhEM*
Star Wars... (most notably the prequels).
--- End quote ---
And, once again, the author can do what he wants with his story. Just because you don't like what he does doesn't mean he's breaking it. If there are inconsistencies there are inconsistencies. A big problem with both WoW and SW is the fact that they have such large fanbases and there are official looking lore books, comics, websites, etc. that, simply put, are not official. WoW has the nasty habit of taking some things from these books and comics but not everything.
All I'm saying is that the creator can't go wrong - it's his or her creation. If they're inconsistent that just means they suck.
iindigo:
Mists of Panderia is just what WoW was needing. Let me explain.
For the past three expansions, we've all been focused on taking some big endboss baddy, a "main villain" of each expansion. This has gotten old, because it makes each expansion resemble each other too much; it makes each expansion more or less the same story wrapped in a different skin. We arrive at <insert new land here>, work our way through <new lands and dungeons here> en route to main boss, and kill the main boss. Next expansion arrives and we rinse and repeat.
In contrast, Mists of Panderia looks to be set up more like the original WoW. Vanilla WoW had no primary boss; the main enemy to the Horde and Alliance were each other, which gave Blizzard massive liberties when it came to crafting each zone, dungeon, raid, and even battleground. It meant that they were not bound to a single theme that matched the expansion, and allowed them to create a staggering variety of zones, dungeons, raids, and battlegrounds each with their own distinct look and feel. Even the original tier gear was more varied in theme because of this.
This is largely what contributed to WoW's original success, and it can only be good for the game if they manage to bring it back.
nstgc:
--- Quote from: vicious796 on October 21, 2011, 06:38:43 PM ---How can someone ruin their own lore?
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I remember when they released new lore for Lich King XP. As I read through it I was telling myself "that's not what happened" so I replayed WC3, and sure enough, I was right. They fucked up their own lore.
And as someone already said "Star Wars". Everything is canon -- every book, every game, and every film. That's how Lucas got rich -- licensing. Another example is the Bible, and that's suppose to be the word of God Himself (for an all knowing deity He sure forgets his own lore).
Supai:
--- Quote from: NaRu on October 23, 2011, 01:01:21 AM ---so far I like the changes they have made in Wow. Im excited about getting Diablo 3 for free now.
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I wouldn't call paying a year's subscription to WoW free (as that is required to get Diablo 3 for free). ::)
It's a "Please, please, PLEASE play our game and we'll give you this as a bonus!" deal basically.
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