lol that's not how GA failed
The gameplay is just repetitive trash until endgame.
They had plans for big warzones and all that, afterwards they admitted that those plans could not be fulfilled because of the limitation of the Unreal Engine. The biggest thing they managed to pull off are those defence raids. That is what I was referring to. If you think that good old pvp matches are "repetitive trash", that is your problem, because that kind of "repetitive trash" proved to be very successful from the old days of CS, Quake and UT games and lives on in BF3, GA, CoD, etc...