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Square-Enix [Gothic Online RPG in the works]

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deadskin:

--- Quote from: AceHigh on December 01, 2011, 01:08:43 PM ---Why Unreal Engine? It has limitations that are not suited for big multiplayer sessions. That is the reason why Global Agenda failed as an MMO for example.

--- End quote ---
lol that's not how GA failed

The gameplay is just repetitive trash until endgame.

SeventyX7:

--- Quote from: deadskin on December 01, 2011, 10:55:10 PM ---
--- Quote from: AceHigh on December 01, 2011, 01:08:43 PM ---Why Unreal Engine? It has limitations that are not suited for big multiplayer sessions. That is the reason why Global Agenda failed as an MMO for example.

--- End quote ---
lol that's not how GA failed

The gameplay is just repetitive trash until endgame.

--- End quote ---
That's why all MMO's fail.   ;D

AceHigh:

--- Quote from: deadskin on December 01, 2011, 10:55:10 PM ---lol that's not how GA failed

The gameplay is just repetitive trash until endgame.

--- End quote ---

They had plans for big warzones and all that, afterwards they admitted that those plans could not be fulfilled because of the limitation of the Unreal Engine. The biggest thing they managed to pull off are those defence raids. That is what I was referring to. If you think that good old pvp matches are "repetitive trash", that is your problem, because that kind of "repetitive trash" proved to be very successful from the old days of CS, Quake and UT games and lives on in BF3, GA, CoD, etc...

logos:

--- Quote from: AceHigh on December 01, 2011, 01:08:43 PM ---Why Unreal Engine? It has limitations that are not suited for big multiplayer sessions. That is the reason why Global Agenda failed as an MMO for example.

--- End quote ---
GA is still goin pretty strong...and are there any engines atm that can handle massive multiplayer?

OT:
does not want, not a big fan of diablo style games, and well...maybe it'll be surprisingly good, but my hopes are not up.

AceHigh:

--- Quote from: logos on December 02, 2011, 01:17:59 AM ---GA is still goin pretty strong...and are there any engines atm that can handle massive multiplayer?
--- End quote ---

It is going strong as pvp multiplayer, not as an MMO which was the original idea.

To your second question, most respectable game developers make their own game engines to meet the demands for their MMO (World of Warcraft and Guild wars are excellent examples).

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