Author Topic: Kingdoms of Amalur: Reckoning  (Read 7623 times)

Offline Tatsujin

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Kingdoms of Amalur: Reckoning
« on: February 06, 2012, 09:25:11 AM »
Official
VG247 - How Kingdoms of Amalur aims to create a new genre

There's a lot of hype about this game. It will be out within a day. Who's getting it? What race and spec (destiny) will you be running?


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Offline newy

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Re: Kingdoms of Amalur: Reckoning
« Reply #1 on: February 06, 2012, 10:51:33 AM »
Crappy inventory: Organised in tabs...

I knew nothing of the outside world. I was just a frog in a well.

Offline TMRNetShark

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Re: Kingdoms of Amalur: Reckoning
« Reply #2 on: February 06, 2012, 12:43:11 PM »
Crappy inventory: Organised in tabs...

That's a chief issue with newy and a good majority of Skyrim PC players. So yeah... Kingdoms of Amalur: Reckoning is quite a console game.

I'll be getting it for sure. If there is one thing that's annoying about Skyrim is that for a RPG, it sucks in the action department (mainly my destructive power doesn't translate well with my character in ANY RPG). I'm mucho excited for this game. :D

Offline SeventyX7

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Re: Kingdoms of Amalur: Reckoning
« Reply #3 on: February 06, 2012, 04:46:59 PM »
I'm getting it any yeah, I played the demo, the inventory was organized pretty oddly.  I assume it must be because you find a lot of gear, otherwise it makes no sense whatsoever.

Offline logos

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Re: Kingdoms of Amalur: Reckoning
« Reply #4 on: February 06, 2012, 04:55:24 PM »
I'm getting it any yeah, I played the demo, the inventory was organized pretty oddly.  I assume it must be because you find a lot of gear, otherwise it makes no sense whatsoever.
I had like 50 pieces of armor/weapons at the end of the demo's first dungeon, so imo the inventory is a good call

and I'm definitely gonna pick this one up, good western rpg's seem to be few and far between


Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #5 on: February 06, 2012, 06:42:28 PM »
Played the demo, which had plenty of problems so I'm hoping those got resolved.

Gonna play it because of what it actually offers is pretty cool.
Assassin at first playthrough of course, the game allows for stealth kills which is pretty cool.
Every ability of every type (Mage/Finesse/Warrior) have their proper animation and effects, and look pretty awesome in the moves windows.

Crafting seem very well balanced, you can use very different items to make say leather gloves, depending on items used the effect will be different. Players gear will get damaged and players should repair them which I think is a good thing.

A lot of alchemical resources all over the place, probably some blacksmithing equipment is good as well, since you can dismantle weapons and armor I find this very good of a feature in the game, I mean, seriously, no need to sell your stuff when you pick it up, just dismantle it if you don't need it and make something better.

Inventory looks limited but over the short time in the DEMO It was actually hard to fill. There is also a possibility that the full game will have a chest for the players valuables.

The Developers plan on a lot of DLC content so I think the game should be cheaper if players are to buy that DLC. Otherwise it will piss me off and i'll just pirate the DLCs as the come.

The Demo showed a lot of good storytelling, however it had a lot of errors, some stuff was broken and barely working. I assume Post-Processing was basically not enabled for the Demo, which would explain it not working.

Offline Tatsujin

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Re: Kingdoms of Amalur: Reckoning
« Reply #6 on: February 06, 2012, 10:30:55 PM »
So .. I played like ... 20 minutes in this game. Question, is this an enclosed game or is it open world like Skyrim?


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Offline SeventyX7

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Re: Kingdoms of Amalur: Reckoning
« Reply #7 on: February 06, 2012, 10:35:31 PM »
Not sure what you mean by enclosed.  It's certainly not like Skyrim where you can jump spam up mountains and whatnot.  I know it's a very large game, though.  If you looked at the map in the demo what you covered was such a small portion of the map.

To Havok's point - the demo was a pre-gold version and I'm pretty sure they outsourced it to someone else.  IGN did a review of the game where the reviewer played on the PS3 and claimed that there was only some minor pop-in and low draw distance.  No freezes or big voice glitch like in the demo.

Offline Tatsujin

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Re: Kingdoms of Amalur: Reckoning
« Reply #8 on: February 06, 2012, 11:02:22 PM »
Not sure what you mean by enclosed.  It's certainly not like Skyrim where you can jump spam up mountains and whatnot.  I know it's a very large game, though.  If you looked at the map in the demo what you covered was such a small portion of the map.

To Havok's point - the demo was a pre-gold version and I'm pretty sure they outsourced it to someone else.  IGN did a review of the game where the reviewer played on the PS3 and claimed that there was only some minor pop-in and low draw distance.  No freezes or big voice glitch like in the demo.
Open world = You can go anywhere you like. Similar to Skyrim, World of Warcraft, Oblivion, etc.


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Offline SeventyX7

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Re: Kingdoms of Amalur: Reckoning
« Reply #9 on: February 06, 2012, 11:08:17 PM »
You don't have to follow the main quest.  Main quest is like 20-40 hours then there's hundred+ hours of additional questing to do.  A lot of that falls in line with specific quest lines belonging to guild-like entities.

Offline TMRNetShark

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Re: Kingdoms of Amalur: Reckoning
« Reply #10 on: February 07, 2012, 12:45:13 AM »
This is the map of JUST Reckoning:
(click to show/hide)

There are like over 100 unique dungeons and such throughout the world too. So 20-40 hours for main quest, 100+ for the side quests. 34 Games also are gonna start working on Kingdoms of Amalur 2.

Offline newy

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Re: Kingdoms of Amalur: Reckoning
« Reply #11 on: February 07, 2012, 01:17:49 AM »
If you mean with KoA2 Project Copernicus that is supposed to be an online mmo. It will have references to KoA and vice versa.

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Offline Tatsujin

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Re: Kingdoms of Amalur: Reckoning
« Reply #12 on: February 07, 2012, 01:20:45 AM »
This is the map of JUST Reckoning:
(click to show/hide)

There are like over 100 unique dungeons and such throughout the world too. So 20-40 hours for main quest, 100+ for the side quests. 34 Games also are gonna start working on Kingdoms of Amalur 2.
So it is open world? ... Wow, no one has answered the question yet.


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Offline TMRNetShark

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Re: Kingdoms of Amalur: Reckoning
« Reply #13 on: February 07, 2012, 01:27:56 AM »
If you mean with KoA2 Project Copernicus that is supposed to be an online mmo. It will have references to KoA and vice versa.

Linky

Quote
  • The character of Amalur are meant to be memorable. You’re going to see them in the future, whether it’s in Copernicus, or even Reckoning 2.
  • Kingdoms of Amalur: Reckoning 2 confirmed.

So it is open world? ... Wow, no one has answered the question yet.

Yes, open world in the technical sense. There is a quick travel and everything. You can basically walk from one extreme end to the other. I'm not so sure if it's COMPLETELY seemless (aka, loading screen when you go from one area to the next)... if you want to know if it's open like Oblivion/Skyrim/Fallout 3/NV... not really. The areas you go in do have "walls" ala World of Warcraft's "zones". Like I said, I don't know if it's 100% streaming from one zone to the next and you only hit a loading screen when you enter a building or dungeon.

Offline newy

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Re: Kingdoms of Amalur: Reckoning
« Reply #14 on: February 07, 2012, 01:50:38 AM »
lol, pretty self confident... I'm so gonna rofl if KoA is a financial desaster.

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Offline TMRNetShark

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Re: Kingdoms of Amalur: Reckoning
« Reply #15 on: February 07, 2012, 03:24:17 AM »
lol, pretty self confident... I'm so gonna rofl if KoA is a financial desaster.

When I read it... I was like: "Oh Kurt Chilling... you may have helped the Arizona Diamondbacks win the World Series against the Yankees... but if KoA:R is a failure... you just wasted your entire companies time and money on a failed series."

BUT! I have confidence the game will be good. I'm picking it up tomorrow after school and I'll tell everyone my first impressions.

Online Sakubo

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Re: Kingdoms of Amalur: Reckoning
« Reply #16 on: February 07, 2012, 06:06:04 AM »
I preordered this should have it sometime tuesday. I been following this for awhile. I wasnt sure I was going to get it because I didnt really like the combat in skyrim was to boring and I felt this would be the same but after playing the demo the combat felt much more like a console game like kingdom hearts or something so i figure ill give it a shot to.

Offline i_am_otep

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Re: Kingdoms of Amalur: Reckoning
« Reply #17 on: February 07, 2012, 08:25:57 AM »
I never played the demo, just saw the trailer...

Is it like God of War + Dark Souls?

Hack n' slash (button mashing) + customizable character (class, skill, equipment) ??

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #18 on: February 07, 2012, 08:27:10 AM »
Except for the god of war part, yeah, like most RPGs these days.

Offline newy

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Re: Kingdoms of Amalur: Reckoning
« Reply #19 on: February 07, 2012, 11:35:48 AM »
...the combat felt much more like a console game...
It is a console game (ported to PC)...

Is it like God of War + Dark Souls?

Hack n' slash (button mashing) + customizable character (class, skill, equipment) ??

It is like GoW as it uses a true action combat system. No marking but aiming. You can dodge etc. Or using terms from the Tales of... games, it is manual.

I knew nothing of the outside world. I was just a frog in a well.