Discussion Forums > Gaming
Kingdoms of Amalur: Reckoning
Tatsujin:
--- Quote from: newy on February 07, 2012, 11:35:48 AM ---
--- Quote from: Sakubo on February 07, 2012, 06:06:04 AM ---...the combat felt much more like a console game...
--- End quote ---
It is a console game (ported to PC)...
--- Quote from: i_am_otep on February 07, 2012, 08:25:57 AM ---Is it like God of War + Dark Souls?
Hack n' slash (button mashing) + customizable character (class, skill, equipment) ??
--- End quote ---
It is like GoW as it uses a true action combat system. No marking but aiming. You can dodge etc. Or using terms from the Tales of... games, it is manual.
--- End quote ---
Less gore and blood, compared to GoW. Less -feel- of brute strength and those .2 second pauses through some attacks.
I quit the game ... I find it boring and uninteresting ... :/
TMRNetShark:
Ok, so I've been playing the game for a good bit of the day.
The Good:
* Combat is actually... *SHOCK* challenging for an RPG!
* The art style works well with the cartoony graphics
* There are so many different monsters, all of them with their unique attack styles or group tactics (for example, take out the main caster "mother"... the weaker casters fall apart)
* There is a LOT to explore and it doesn't feel like I'm sandboxed in nor am I overwhelmed by the sheer size of the map (AKA, Skyrim). This could be good or bad that the zones are very distinct, but it makes the world as a whole feel bigger because it's vastly varied.
* COMBAT IS AWESOME... and the game runs great on my PS3
The Bad:
* The camera angle does get annoying sometimes
* Aiming system isn't as predictable as you might think. You can control wear it aims, but be weary about fast hitting enemies if you hope to interrupt their attacks but you miss all together.
The Contested:
* Fuck all the gaming sites that say the story is thin or it's not fleshed out by the characters. In the first town ALONE, each of the unique NPCs (and there is about 12-15 of them in the first town) each have something UNIQUE to say about each topic that is outlined in their dialogue choices. Gamespot claimed that the story and characters were generic... All I have to say is that they are either smoking crack and don't know when an interesting story comes up to them and TEABAGS them in the face... repeatedly... OR they are just smoking really BAD crack.
* Opinion: The game is actually really refreshing compared to Skyrim and EVEN to action games like God of War or Fable. The enemies are SMART. They rush in when you are attacking another enemy and if you don't block or roll out, you are gonna get hit! They will stay back and hold their positions when you are doing the same (instead of just blindly rushing in). It adds a level of Dark Souls/Demons Souls into the mix of the action game/RPG. There is no way I can see that the GAMEPLAY (not anything else) can be seen as generic seeing as how 38 Studios was able to blend Dark Soul's enemy AI with God of War's style of combat with Fable/Skyrim's RPG elements. It's just cool!
SeventyX7:
Well..I just played it for like 7 hours today. I like it a lot. ;)
As you said, combat is fantastic. I'm playing it on hard and enemies really are challenging. I've died a few times. I fucking hate those plaguebearer plant guys.
What's REALLY cool is how diverse enemy AI is. Human enemies will have a mix of archers pissing you off interrupting your attacks and melee people. Wolves surround you and keep distance taking turns running at you and attack you much faster if you parry a blow. Faeries have a mix of elements and can seriously fuck you up with high dmg spells. Those little plant guys try to swarm you to get in as many hits as possible before deaths.
Good stuff.
I also agree that the storyline is good. I've barely scratched the surface, but the thing about how Fae are immortal and reliving the same lives over and over is really interesting. Early in the Summer Court storyline you find out somebody is somehow altering the ballads (that they mimic) and that seriously disturbs the court.
But yeah, I've had problems with targetting mainly in boss fights, when small units crowd a big one. Also, every once in awhile you get a fight in a narrow corridor where the camera just acts completely stupid. You'll be attacking based on feel not on what you can actually see.
Havoc10K:
--- Quote from: TMRNetShark on February 08, 2012, 04:21:00 AM ---Ok, so I've been playing the game for a good bit of the day.
The Good:
* Combat is actually... *SHOCK* challenging for an RPG!
* The art style works well with the cartoony graphics
* There are so many different monsters, all of them with their unique attack styles or group tactics (for example, take out the main caster "mother"... the weaker casters fall apart)
* Group Tactics actually work for enemies, some enemies are able to surround the player and attack from multiple sides or backup other enemies, some enemies are capable to "sound the alarm" to alert nearby enemies of your presence, patrolling enemies react quickly and sometimes some bandits are capable of actually trying to sneak up on you quietly, there are even successful ambushes. Melee enemies like fighters and soldiers will likely try to attack and protect their spellcasters. Advanced AI behavior is present giving a nice challenge for the player.**
* Trapped treasure chests take some actual skill in disarming (dispelling) and when the trap is triggered (failed dispel) player CAN actually die from the damage.**
* There is a LOT to explore and it doesn't feel like I'm sandboxed in nor am I overwhelmed by the sheer size of the map (AKA, Skyrim). This could be good or bad that the zones are very distinct, but it makes the world as a whole feel bigger because it's vastly varied.
* COMBAT IS AWESOME... and the game runs great on my PS3
* Aiming system isn't as predictable as you might think. You can control wear it aims, but be weary about fast hitting enemies if you hope to interrupt their attacks but you miss all together.*
* This is actually a very well done port for PC, all controls are properly done, it actually looks like it was ported from the PC to Consoles and not to other way around. I'm positively surprised someone finally took porting seriously for a change.**
The Bad:
* The camera angle does get annoying sometimes
The Contested:
* Fuck all the gaming sites that say the story is thin or it's not fleshed out by the characters. In the first town ALONE, each of the unique NPCs (and there is about 12-15 of them in the first town) each have something UNIQUE to say about each topic that is outlined in their dialogue choices. Gamespot claimed that the story and characters were generic... All I have to say is that they are either smoking crack and don't know when an interesting story comes up to them and TEABAGS them in the face... repeatedly... OR they are just smoking really BAD crack.
* Opinion: The game is actually really refreshing compared to Skyrim and EVEN to action games like God of War or Fable. The enemies are SMART. They rush in when you are attacking another enemy and if you don't block or roll out, you are gonna get hit! They will stay back and hold their positions when you are doing the same (instead of just blindly rushing in). It adds a level of Dark Souls/Demons Souls into the mix of the action game/RPG. There is no way I can see that the GAMEPLAY (not anything else) can be seen as generic seeing as how 38 Studios was able to blend Dark Soul's enemy AI with God of War's style of combat with Fable/Skyrim's RPG elements. It's just cool!
--- End quote ---
*Moved, because unpredictable bow fast shooting is realistic, also, if there is anything at all between you and your target's, you are likely to hit the obstacle which is quite realistic, fucking move and make sure your aim is clear :)
**Added
This game is pretty cool so far, enemies in groups are a lot of fun since I have to be careful. Challenge at the very start of the game is a nice change of pace.
SeventyX7:
You know what touch I REALLY enjoy? That traps do a lot of damage to you. Too many rpgs have traps where each only does like...1/10th of your life. Early on in Amalur I had a quest where I went up to a chest and it triggered 2 electric traps that totally got me in one go. I laughed so hard because those sneaky devs placed those traps in front of a chest I figured unprotected. ;D
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