Author Topic: Kingdoms of Amalur: Reckoning  (Read 7635 times)

Offline Tatsujin

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Re: Kingdoms of Amalur: Reckoning
« Reply #20 on: February 07, 2012, 12:32:04 PM »
...the combat felt much more like a console game...
It is a console game (ported to PC)...

Is it like God of War + Dark Souls?

Hack n' slash (button mashing) + customizable character (class, skill, equipment) ??

It is like GoW as it uses a true action combat system. No marking but aiming. You can dodge etc. Or using terms from the Tales of... games, it is manual.
Less gore and blood, compared to GoW. Less -feel- of brute strength and those .2 second pauses through some attacks.

I quit the game ... I find it boring and uninteresting ... :/


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Offline TMRNetShark

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Re: Kingdoms of Amalur: Reckoning
« Reply #21 on: February 08, 2012, 04:21:00 AM »
Ok, so I've been playing the game for a good bit of the day.

The Good:
  • Combat is actually... *SHOCK* challenging for an RPG!
  • The art style works well with the cartoony graphics
  • There are so many different monsters, all of them with their unique attack styles or group tactics (for example, take out the main caster "mother"... the weaker casters fall apart)
  • There is a LOT to explore and it doesn't feel like I'm sandboxed in nor am I overwhelmed by the sheer size of the map (AKA, Skyrim). This could be good or bad that the zones are very distinct, but it makes the world as a whole feel bigger because it's vastly varied.
  • COMBAT IS AWESOME... and the game runs great on my PS3

The Bad:

  • The camera angle does get annoying sometimes
  • Aiming system isn't as predictable as you might think. You can control wear it aims, but be weary about fast hitting enemies if you hope to interrupt their attacks but you miss all together.

The Contested:
  • Fuck all the gaming sites that say the story is thin or it's not fleshed out by the characters. In the first town ALONE, each of the unique NPCs (and there is about 12-15 of them in the first town) each have something UNIQUE to say about each topic that is outlined in their dialogue choices. Gamespot claimed that the story and characters were generic... All I have to say is that they are either smoking crack and don't know when an interesting story comes up to them and TEABAGS them in the face... repeatedly... OR they are just smoking really BAD crack.
  • Opinion: The game is actually really refreshing compared to Skyrim and EVEN to action games like God of War or Fable. The enemies are SMART. They rush in when you are attacking another enemy and if you don't block or roll out, you are gonna get hit! They will stay back and hold their positions when you are doing the same (instead of just blindly rushing in). It adds a level of Dark Souls/Demons Souls into the mix of the action game/RPG. There is no way I can see that the GAMEPLAY (not anything else) can be seen as generic seeing as how 38 Studios was able to blend Dark Soul's enemy AI with God of War's style of combat with Fable/Skyrim's RPG elements. It's just cool!

Online SeventyX7

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Re: Kingdoms of Amalur: Reckoning
« Reply #22 on: February 08, 2012, 04:34:34 AM »
Well..I just played it for like 7 hours today.  I like it a lot.   ;)

As you said, combat is fantastic.  I'm playing it on hard and enemies really are challenging.  I've died a few times.  I fucking hate those plaguebearer plant guys. 

What's REALLY cool is how diverse enemy AI is.  Human enemies will have a mix of archers pissing you off interrupting your attacks and melee people.  Wolves surround you and keep distance taking turns running at you and attack you much faster if you parry a blow.  Faeries have a mix of elements and can seriously fuck you up with high dmg spells.  Those little plant guys try to swarm you to get in as many hits as possible before deaths.

Good stuff.

I also agree that the storyline is good.  I've barely scratched the surface, but the thing about how Fae are immortal and reliving the same lives over and over is really interesting.  Early in the Summer Court storyline you find out somebody is somehow altering the ballads (that they mimic) and that seriously disturbs the court.

But yeah, I've had problems with targetting mainly in boss fights, when small units crowd a big one.   Also, every once in awhile you get a fight in a narrow corridor where the camera just acts completely stupid.  You'll be attacking based on feel not on what you can actually see.

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #23 on: February 08, 2012, 06:21:54 AM »
Ok, so I've been playing the game for a good bit of the day.

The Good:
  • Combat is actually... *SHOCK* challenging for an RPG!
  • The art style works well with the cartoony graphics
  • There are so many different monsters, all of them with their unique attack styles or group tactics (for example, take out the main caster "mother"... the weaker casters fall apart)
  • Group Tactics actually work for enemies, some enemies are able to surround the player and attack from multiple sides or backup other enemies, some enemies are capable to "sound the alarm" to alert nearby enemies of your presence, patrolling enemies react quickly and sometimes some bandits are capable of actually trying to sneak up on you quietly, there are even successful ambushes. Melee enemies like fighters and soldiers will likely try to attack and protect their spellcasters. Advanced AI behavior is present giving a nice challenge for the player.**
  • Trapped treasure chests take some actual skill in disarming (dispelling) and when the trap is triggered (failed dispel) player CAN actually die from the damage.**
  • There is a LOT to explore and it doesn't feel like I'm sandboxed in nor am I overwhelmed by the sheer size of the map (AKA, Skyrim). This could be good or bad that the zones are very distinct, but it makes the world as a whole feel bigger because it's vastly varied.
  • COMBAT IS AWESOME... and the game runs great on my PS3
  • Aiming system isn't as predictable as you might think. You can control wear it aims, but be weary about fast hitting enemies if you hope to interrupt their attacks but you miss all together.*
  • This is actually a very well done port for PC, all controls are properly done, it actually looks like it was ported from the PC to Consoles and not to other way around. I'm positively surprised someone finally took porting seriously for a change.**

The Bad:

  • The camera angle does get annoying sometimes

The Contested:
  • Fuck all the gaming sites that say the story is thin or it's not fleshed out by the characters. In the first town ALONE, each of the unique NPCs (and there is about 12-15 of them in the first town) each have something UNIQUE to say about each topic that is outlined in their dialogue choices. Gamespot claimed that the story and characters were generic... All I have to say is that they are either smoking crack and don't know when an interesting story comes up to them and TEABAGS them in the face... repeatedly... OR they are just smoking really BAD crack.
  • Opinion: The game is actually really refreshing compared to Skyrim and EVEN to action games like God of War or Fable. The enemies are SMART. They rush in when you are attacking another enemy and if you don't block or roll out, you are gonna get hit! They will stay back and hold their positions when you are doing the same (instead of just blindly rushing in). It adds a level of Dark Souls/Demons Souls into the mix of the action game/RPG. There is no way I can see that the GAMEPLAY (not anything else) can be seen as generic seeing as how 38 Studios was able to blend Dark Soul's enemy AI with God of War's style of combat with Fable/Skyrim's RPG elements. It's just cool!

*Moved, because unpredictable bow fast shooting is realistic, also, if there is anything at all between you and your target's, you are likely to hit the obstacle which is quite realistic, fucking move and make sure your aim is clear :)
**Added


This game is pretty cool so far, enemies in groups are a lot of fun since I have to be careful. Challenge at the very start of the game is a nice change of pace.

Online SeventyX7

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Re: Kingdoms of Amalur: Reckoning
« Reply #24 on: February 08, 2012, 11:35:01 AM »
You know what touch I REALLY enjoy?  That traps do a lot of damage to you.  Too many rpgs have traps where each only does like...1/10th of your life.  Early on in Amalur I had a quest where I went up to a chest and it triggered 2 electric traps that totally got me in one go.  I laughed so hard because those sneaky devs placed those traps in front of a chest I figured unprotected.   ;D

Offline froody1911

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Re: Kingdoms of Amalur: Reckoning
« Reply #25 on: February 08, 2012, 12:03:06 PM »
I played it for a while on my neighbor's PS3 today. I must say all the terrible issues I had with the demo are resolved in the release. It's a pretty fun game. Fuck EA for releasing such a shitty demo.

MAL | Your mother was a father and your hamster smelt of elderberries | last.fm

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #26 on: February 08, 2012, 12:15:31 PM »
Yeah, the demo was a piece of crap, but it actually worked to simply show the features of the game, and stuff, but there were bugs, plenty of them, and I'm glad the release is working nice so far.

I'd say that so far, this is actually enjoyable and very well done. I'd call it a success.

The fact that I didn't run into anything that would make me cry (curse you skyrim and your broken developer) aside from only one problem:
The missionary quest for the silken hood, when you bring that stupid peasant back to the village, there is a small area where he does 4 circles before moving on. It's funny and only takes around 15 seconds (very small circle) and so far the only problem I see, which is quite minor.

One thing that make me totally laugh is sometimes male NPCs you talk with are doing the derp eyes.

I'll try getting a screenshot later on but I can show you a different screen that also made me laugh :D


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Offline SmokeBotKid

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Re: Kingdoms of Amalur: Reckoning
« Reply #27 on: February 09, 2012, 08:36:21 PM »
is it an online RPG? as fun as RPG's are i hate playing offline games :C only reason why im playing Skyrim is cause i got my SpaceCore :D and im still fixin ma new house :)

Offline TMRNetShark

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Re: Kingdoms of Amalur: Reckoning
« Reply #28 on: February 09, 2012, 10:04:20 PM »
is it an online RPG? as fun as RPG's are i hate playing offline games :C only reason why im playing Skyrim is cause i got my SpaceCore :D and im still fixin ma new house :)

Nope, purely single player

Offline SmokeBotKid

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Re: Kingdoms of Amalur: Reckoning
« Reply #29 on: February 10, 2012, 05:01:33 PM »
is it an online RPG? as fun as RPG's are i hate playing offline games :C only reason why im playing Skyrim is cause i got my SpaceCore :D and im still fixin ma new house :)

Nope, purely single player

:C nvm

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #30 on: February 11, 2012, 09:01:35 AM »
Lvl 16
Still doing quests and sidequests in the first area, I feel bad for my enemies now:


Although I prefer the use of fire and poison, I did this simply to see how much damage this set will do.
One Click and I will one hit most of the enemies. The stronger ones will take a bit more hits.

Being in the first area and lvl 16 means i am nearing half of the max cap in this game. And there is still so much ahead of me. I hope for some more challenge. Trolls and Ettins are still tough nuts though, they have weak spots but good defense and offense so I can still die quite easily fighting 2-3 of them at once, there is a place where there are 4 ettins in a single area.

I like this game :)

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #31 on: February 11, 2012, 10:11:52 AM »
Just found out about this game in this comic. Looks like it's pretty open world...
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #32 on: February 11, 2012, 11:08:05 AM »
It is, zones are very well done, no load between, you are just being informed that you enter a new zone.
Every explored area can be fast traveled to to the nearest discovered location (house, town, dungeon, lodge, other critical location) and can be returned to at any time.

I already got my first house in a small village in Webwood.

Got to say I feel like I am playing some secret expansion from Fable 1 with greatly enhanced engine and mechanics.

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #33 on: February 11, 2012, 12:23:40 PM »
Ok, so from this topic I know that this game is a blatant console port for pc. However here is the question: is it a "good" port or "bad" port? By that I mean if the controls are natural and seamless with the use of keyboard + mouse, or not.

Next, thanks for a detailed breakdown on the game, Tamarin. Challenging RPG + good enemy AI + good combat system all sounds really great for my criteria of a good game. Definitely trying it out.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline froody1911

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Re: Kingdoms of Amalur: Reckoning
« Reply #34 on: February 11, 2012, 12:28:08 PM »
It is a "good" port. I find it easier to play on PC than PS3.

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Offline newy

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Re: Kingdoms of Amalur: Reckoning
« Reply #35 on: February 11, 2012, 12:35:13 PM »
Controls are good (from what I remember when I played the demo). Camera control is even better than on console thanks to the mouse. What is a bad port (as said before) is just the inventory.

I knew nothing of the outside world. I was just a frog in a well.

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #36 on: February 11, 2012, 01:00:33 PM »
The best thing I noticed so far is that side quests actually can tell you much more about your main enemies (The Tuatha) than the main story plot, however you still learn a lot as it goes, you just learn much more by doing side quests.

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #37 on: February 11, 2012, 01:19:00 PM »
Controls are good (from what I remember when I played the demo). Camera control is even better than on console thanks to the mouse. What is a bad port (as said before) is just the inventory.

Thanks, I can live with that if there are other good things that make up for it in this game.

EDIT: I really like this game so far. Also after reading drowtales: moonless ages comic, I was pleased that I could make a dark elf character which would resemble a drowossu from those comics in the looks. Time to purge all wickedness!


BTW, anyone going for multiclassing? Maybe someone here is after the polymath card?
« Last Edit: February 11, 2012, 06:55:29 PM by AceHigh »
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline krumm

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Re: Kingdoms of Amalur: Reckoning
« Reply #38 on: February 11, 2012, 07:28:14 PM »
I would say the inventory is more of a bad design then a bad port.  The inventory has way to many clicks, and that issue is there on consoles just as much as pc.

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #39 on: February 11, 2012, 09:27:25 PM »
If the interface is the same on consoles, then I agree that it is just poor design. A bunch of sub-categories of other sub-categories. By the time you click your way through, you forget what item you wanted to begin with.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?