Discussion Forums > Gaming

Kingdoms of Amalur: Reckoning

<< < (8/16) > >>

newy:
Controls are good (from what I remember when I played the demo). Camera control is even better than on console thanks to the mouse. What is a bad port (as said before) is just the inventory.

Havoc10K:
The best thing I noticed so far is that side quests actually can tell you much more about your main enemies (The Tuatha) than the main story plot, however you still learn a lot as it goes, you just learn much more by doing side quests.

AceHigh:

--- Quote from: newy on February 11, 2012, 12:35:13 PM ---Controls are good (from what I remember when I played the demo). Camera control is even better than on console thanks to the mouse. What is a bad port (as said before) is just the inventory.

--- End quote ---

Thanks, I can live with that if there are other good things that make up for it in this game.

EDIT: I really like this game so far. Also after reading drowtales: moonless ages comic, I was pleased that I could make a dark elf character which would resemble a drowossu from those comics in the looks. Time to purge all wickedness!


BTW, anyone going for multiclassing? Maybe someone here is after the polymath card?

krumm:
I would say the inventory is more of a bad design then a bad port.  The inventory has way to many clicks, and that issue is there on consoles just as much as pc.

AceHigh:
If the interface is the same on consoles, then I agree that it is just poor design. A bunch of sub-categories of other sub-categories. By the time you click your way through, you forget what item you wanted to begin with.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version