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Kingdoms of Amalur: Reckoning

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Havoc10K:
extremely rarely I find the lock open spots in other places so it's not exactly 50% here or there.
I think it may depend on your lock picking skill, though I don't care that much about it, I use auto pick cuz I have so many of those lockpicks :)

AceHigh:
3 positions as far as I can tell. The starting position, the mirrored position of the starting one and one where lockpick points straight down.

Havoc10K:
I usually find these though:
-------------------
* ----------------*
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---*---------*---
--------*--------

logos:

--- Quote from: AceHigh on February 13, 2012, 08:51:59 PM ---3 positions as far as I can tell. The starting position, the mirrored position of the starting one and one where lockpick points straight down.

--- End quote ---
this, very rarely the far left/right is the sweet spot (and very hard locks are kinda anywhere....)

blubart:
the story IS quite generic. that doesn't mean that it isn't well told and quite enjoyable though.

my only real complaint is that the game is way to easy. i believe around level10 i stopped blocking damage all-together and around lvl15 i took so little damage that i could brew me a pot of tea while 5 Jottun are trying to deal minimal damage.

i might have instinctively picked the most broken spec combination (might/sorcery), but it should be possible for the mobs to do at least some damage to my health, not just my armors durability OR it should take me more than (on average) 2 swings with my greatsword (~600dmg per target hit @lvl20) to drop any mob if i dedicate all my gear to defensive stats.

that's all on the highest difficulty setting.

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