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Kingdoms of Amalur: Reckoning

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Havoc10K:
Played the demo, which had plenty of problems so I'm hoping those got resolved.

Gonna play it because of what it actually offers is pretty cool.
Assassin at first playthrough of course, the game allows for stealth kills which is pretty cool.
Every ability of every type (Mage/Finesse/Warrior) have their proper animation and effects, and look pretty awesome in the moves windows.

Crafting seem very well balanced, you can use very different items to make say leather gloves, depending on items used the effect will be different. Players gear will get damaged and players should repair them which I think is a good thing.

A lot of alchemical resources all over the place, probably some blacksmithing equipment is good as well, since you can dismantle weapons and armor I find this very good of a feature in the game, I mean, seriously, no need to sell your stuff when you pick it up, just dismantle it if you don't need it and make something better.

Inventory looks limited but over the short time in the DEMO It was actually hard to fill. There is also a possibility that the full game will have a chest for the players valuables.

The Developers plan on a lot of DLC content so I think the game should be cheaper if players are to buy that DLC. Otherwise it will piss me off and i'll just pirate the DLCs as the come.

The Demo showed a lot of good storytelling, however it had a lot of errors, some stuff was broken and barely working. I assume Post-Processing was basically not enabled for the Demo, which would explain it not working.

Tatsujin:
So .. I played like ... 20 minutes in this game. Question, is this an enclosed game or is it open world like Skyrim?

SeventyX7:
Not sure what you mean by enclosed.  It's certainly not like Skyrim where you can jump spam up mountains and whatnot.  I know it's a very large game, though.  If you looked at the map in the demo what you covered was such a small portion of the map.

To Havok's point - the demo was a pre-gold version and I'm pretty sure they outsourced it to someone else.  IGN did a review of the game where the reviewer played on the PS3 and claimed that there was only some minor pop-in and low draw distance.  No freezes or big voice glitch like in the demo.

Tatsujin:

--- Quote from: SeventyX7 on February 06, 2012, 10:35:31 PM ---Not sure what you mean by enclosed.  It's certainly not like Skyrim where you can jump spam up mountains and whatnot.  I know it's a very large game, though.  If you looked at the map in the demo what you covered was such a small portion of the map.

To Havok's point - the demo was a pre-gold version and I'm pretty sure they outsourced it to someone else.  IGN did a review of the game where the reviewer played on the PS3 and claimed that there was only some minor pop-in and low draw distance.  No freezes or big voice glitch like in the demo.

--- End quote ---
Open world = You can go anywhere you like. Similar to Skyrim, World of Warcraft, Oblivion, etc.

SeventyX7:
You don't have to follow the main quest.  Main quest is like 20-40 hours then there's hundred+ hours of additional questing to do.  A lot of that falls in line with specific quest lines belonging to guild-like entities.

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