Author Topic: Kingdoms of Amalur: Reckoning  (Read 7625 times)

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #60 on: February 18, 2012, 05:28:13 PM »
Yeah I have similar problems with pure finesse and dagger/faeblades only setup. However I am stunned that there are still quite a lot mobs further down the road that can nearly 2-3 hit kill me, and some of them are below my level (grey).

Sometimes you will encounter those weaklings, but in some areas or on some quests, you can get pwnt pretty easily.
I actually had to use 2 health pots just 5 mins ago. Those demonic hunters can damage you quite well, and Demon lords even more.

But the game is quite enjoyable, even though leveling up is easy. I guess the achievement for killing an enemy 4 levels above you is there for a reason lol :D might be quite a feat to FIND one :D

I'm at least glad the game doesn't demand farming experience from you that much I guess. To level up all you need to do is go on a side quest, kill whatever is in your way, deliver the quest, and you should be up a level, if not, do another. I like that part of the game.

I'm lvl 30/80% and I'm not even halfway through the game yet, I think the worst enemies will be lurking in the second half of the game, not sure, but mage enemies are actually annoying to deal with, so it's ok.

Offline blubart

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Re: Kingdoms of Amalur: Reckoning
« Reply #61 on: February 18, 2012, 06:39:27 PM »
Sometimes you will encounter those weaklings, but in some areas or on some quests, you can get pwnt pretty easily.
I actually had to use 2 health pots just 5 mins ago. Those demonic hunters can damage you quite well, and Demon lords even more.
at least with my build and equipment i doubt that can happen. i have accumulated 100% physical resistance and 70% elemental resistance in addition to restoring 10hp every second with around 700hp (at level 25).
considering i'm blink-gravedigging constantly i don't see how any mob could deal 100 pure elemental damage per second over half a minute to wear me down to 0 hp. a physical attacker would have to hit 11 times (!) per second to wear me down in 12 minutes (lol).

how exactly does lunge in finesse work? can i use it from range? (like harpoon only behind the mob)
« Last Edit: February 18, 2012, 06:47:13 PM by blubart »

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #62 on: February 18, 2012, 06:57:50 PM »
I just made a nice longsword, so I changed to finesse (90) and rest into longsword and quake.
I'm pretty sure i'm not unbeatable atm, but 14 bandits my level not being able to even get close to me is much more epic than 100% physical resistance, cuz I would chew right through your defense bub, with my 122 piercing damage daggers :)
I have 40% DAMAGE resistance, I don't even care at this moment about magic damage or weapon damage, cuz with 40% damage resist, and 6% chance to evade ANY attack (soon to be 12% which is op) I'm going to lay waste to anything and everything.

I found Pure Mage build to be fairly challenging. Would have to spend some time adjusting to it, but since I am specced to not be seen most of the time by enemies, going head on with a mage would be hard for me. Warrior specc is blatantly invincible with mage specc up to protection spell. It's just insane. At the very least I like my fun Finesse style, cuz I am defo not overpowered (yet) and I like hoarding on some enemies before I pretty damn dispatch them with just a few hits.

If anyone haven't noticed yet, NPCs fight show that most NPCs are pretty damn weak. No wonder enemies don't really deal much damage.

When I kill in sneak attack, I deal ~80k damage, might/sorcery specc doesn't even allow that.

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #63 on: February 18, 2012, 09:33:00 PM »

how exactly does lunge in finesse work? can i use it from range? (like harpoon only behind the mob)

You move (warp?) through your opponent thus dealing minor damage and automatically face towards him when the move is finished, while they have their backs against you. if followed by a melee attack you will strike him with you palm and stun him for a short while. This is very useful, because then I can charge up my faeblades attack without interruption.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline blubart

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Re: Kingdoms of Amalur: Reckoning
« Reply #64 on: February 19, 2012, 03:22:39 AM »
I just made a nice longsword, so I changed to finesse (90) and rest into longsword and quake.
longswords are imo not that great. they neither provide the speed of daggers nor the aoe damage of greatswords.
quake is in the same boat: low range and if you should actually be able to chain 3 quakes with all of them dealing decent damage you only get a 40% chance to stun (the stun you would really like to have WHILE casting that shitty thing) - just swinging your greatsword with an ice and lightning enchant (and at best the chain lightning ability) deals more damage, staggers the opponent more reliably and is far harder to interrupt.

I'm pretty sure i'm not unbeatable atm, but 14 bandits my level not being able to even get close to me is much more epic than 100% physical resistance, cuz I would chew right through your defense bub, with my 122 piercing damage daggers :)
I have 40% DAMAGE resistance, I don't even care at this moment about magic damage or weapon damage, cuz with 40% damage resist, and 6% chance to evade ANY attack (soon to be 12% which is op) I'm going to lay waste to anything and everything.
you could scratch my back with those daggers. not only do i have 70% piercing resistance (~45% is universal damage resistance, which will increase once i manage to acquire the required pieces to craft a new item) but also a shitton of armor and my breastplate has a +60% chance to stun on hit gem crafted into it :D

When I kill in sneak attack, I deal ~80k damage, might/sorcery specc doesn't even allow that.
while might/sorcery doesn't have the instant kill move out of stealth i believe it has the higher sustainable damage potential.
in the might tree you have +30% through weapon mastery, +60% vs. stunned enemies, +100% max through battle frenzy, +15% speed (which more or less equals +15% damage) through celerity and 20% chance to reflect incoming attacks through vengeance (i loled so hard as a troll knocked himself out on me)
in the finesse tree you have +30% through weapon mastery, +30% critical damage through blade honing and +150% damage and +60% critical damage that only works if you attack from stealth.

You move (warp?) through your opponent thus dealing minor damage and automatically face towards him when the move is finished, while they have their backs against you. if followed by a melee attack you will strike him with you palm and stun him for a short while. This is very useful, because then I can charge up my faeblades attack without interruption.
what interests me is whether you can "warp" from a decent range or if you already need to be more or less in melee range.
basically if it is worth considering dropping the might/sorcery "blink/gravedigger combo"* for lunge.

*slightly out of melee range you blink through the mob right behind him, activating gravedigger thus doing aoe weapon damage and pushing the mob away from you just far enough that you can blink right behind it again (the mob has turned to face you in the meantime) repeating the process without the chance for it ever hitting you.
« Last Edit: February 19, 2012, 03:25:44 AM by blubart »

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #65 on: February 19, 2012, 09:37:53 AM »
4-5 meters away from enemy, if you are already facing back then after warping you face the face of the enemy.
Piercing damage ignores armor, and I just did 132k damage from stealth, sustained damage is useless when you don't see the enemy no ?
Wish we could duel, we would find out who would win that way :)
What is your total armor at this moment ? I only add armor or any other defense in that matter if I don't have any other material. I have around 400 armor at the moment, and most of the stuff I make gives me sick damage bonuses, aside from normal damage from weapons, i gain a total of +70% damage bonus from a few materials, twists of fate and lorestones.

Mastercrafted shit is awesome.

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #66 on: February 19, 2012, 11:29:15 AM »
what interests me is whether you can "warp" from a decent range or if you already need to be more or less in melee range.

I would say slightly less than chakrams range. If you are outside the range, you will still lounge, but often just far enough to appear right in front of the enemy. cooldown is quick on lounge and if it didn't work because of range the first time, it only takes 2,5 seconds before you can try again.

I find lounge best against big enemies that tend to have long melee range and smashing attacks that stun you or throw you around. Nothing like teleport behind that pesky troll and hit him with whatever you want while he slowly turns towards you.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #67 on: February 19, 2012, 11:34:01 AM »
The only thing that bothers me about the Launge is the mana cost. Pure Finesse doesn't have that much mana, I have a total of 5,5 mp/second recovery and 15%hp/second recovery, making me pretty much undefeated when it comes to melee combat but when it comes to use some abilities, the costs are rather large. I mainly depend on charged Gambit when facing large enemies, most of the time they will bleed themselves out sooner than they can get to me if I just position myself properly. Same thing with large groups of enemies.

It's also fun to see enemies fly around from one mine to another. I had a total of 6 jumps on mines, but I noticed there is no minesweeper achievement. Me sad :(

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #68 on: February 19, 2012, 12:05:11 PM »
With my spec, the mana bar barely budges when I use it. Pretty much how blubart made his character an indestructible tank and his health bar never gets to zero, I made my character have mana regenerate faster than the cooldown on my spells and skills.  :D
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Meandola

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Re: Kingdoms of Amalur: Reckoning
« Reply #69 on: February 19, 2012, 10:16:12 PM »
Got to lvl 40 while doing the last bit in the story line, as a mage (109sorcery + 11 in might for increased health pool cause there was little else to spend it on) and the only mobs I ever have issues with are Prismere Trolls, and then only if there's 2+, because of the high magic resist. I oneshot next to everything except for some of the bigger mobs.
Fuck sneaking around to get into a good angle so I can stealth kill that one mob. I'll just up the whole group in a single Meteor :D

Also, I feel like the game gets easier the further in you get, rather than harder. the last area is a fucking joke.

Are you deaf as well as blind, woman? I'm not a carpet to walk over and I
distinctly heard myself speak. If I pinch your bottom, you can slap my face, but until I do, I expect a civil word for a civil word!


Offline blubart

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Re: Kingdoms of Amalur: Reckoning
« Reply #70 on: February 20, 2012, 01:00:18 AM »
Piercing damage ignores armor, and I just did 132k damage from stealth, sustained damage is useless when you don't see the enemy no ?
Wish we could duel, we would find out who would win that way :)
i wasn't aware that piercing damage completely ignores armor - the loading screens disappear to fast to read any of the text. if i'm not completely of, even dagger basedamage is 50/50 physical/piercing though - with a crafted dagger you can probably optimize it to something like 30/70, but that's still a non-negligible fraction.
i don't really care about dueling, but playing the game. and there i don't want to snail around in stealth for a single (or two every 30-60 seconds - can't remember the cd of smoke bomb) big hit only to take aeons (in comparison) to kill the rest of the group. once out of stealth finesse has a pitiful +60% damage in its tree.

What is your total armor at this moment ? I only add armor or any other defense in that matter if I don't have any other material. I have around 400 armor at the moment, and most of the stuff I make gives me sick damage bonuses, aside from normal damage from weapons, i gain a total of +70% damage bonus from a few materials, twists of fate and lorestones.

Mastercrafted shit is awesome.
(click to show/hide)
my latest (and probably last) creation in the weapon department unless i find some flawless +% damage components. don't ask me why the weapon is blue and not violet - i have no idea.

no special armor on my gear though - that's just the default might armor. the only stats that get on my equipment are +% damage, +% damage resistance, +% health (1200 atm@lvl30) and +health regen (and the obligatory +2 might) - at least as far as i can influence it.
« Last Edit: February 20, 2012, 01:07:26 AM by blubart »

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #71 on: February 20, 2012, 02:10:43 AM »
i don't really care about dueling, but playing the game. and there i don't want to snail around in stealth for a single (or two every 30-60 seconds - can't remember the cd of smoke bomb)

I can't explain it very well, but I made a small example of my fighting style against some kobolds. No sneaking.
http://www.youtube.com/watch?v=KpIigxk1dB4
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline SeventyX7

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Re: Kingdoms of Amalur: Reckoning
« Reply #72 on: February 20, 2012, 02:12:28 AM »
i don't really care about dueling, but playing the game. and there i don't want to snail around in stealth for a single (or two every 30-60 seconds - can't remember the cd of smoke bomb)

I can't explain it very well, but I made a small example of my fighting style against some kobolds. No sneaking.
http://www.youtube.com/watch?v=KpIigxk1dB4
That seems much more organized and intelligible than my "stack a lot of armor with prot shield and go crazy" style.

Offline blubart

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Re: Kingdoms of Amalur: Reckoning
« Reply #73 on: February 20, 2012, 08:35:25 PM »
I can't explain it very well, but I made a small example of my fighting style against some kobolds. No sneaking.
http://www.youtube.com/watch?v=KpIigxk1dB4
that's roughly how my build plays out against small groups. only with less poking and more executing :P
with bigger groups i just activate Relentless Assault and maim through them.
click for video (pw: bbt)
i couldn't find any high-level enemies in any of the areas i currently have easy access to (dunno why :(), so i removed most of my gear (everything aside from breastplate, pants and the sword) in the hope of not one-hitting everything.

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #74 on: February 20, 2012, 08:42:21 PM »
Why not go commando ?
Just your weapon, or peasant/miner clothes. See how far you can get.

Offline AceHigh

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Re: Kingdoms of Amalur: Reckoning
« Reply #75 on: February 20, 2012, 10:14:38 PM »
that's roughly how my build plays out against small groups. only with less poking and more executing :P
with bigger groups i just activate Relentless Assault and maim through them.

Yes, as I expected, might is leaning towards slower and more brutal attacks. That's why I like this game so much it' easy to find your favourite playstyle here and the combination you really like.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Havoc10K

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Re: Kingdoms of Amalur: Reckoning
« Reply #76 on: February 20, 2012, 10:42:58 PM »
Yeah, it's really fun, I just like stabbing in the backs from shadows.
Reverted back to complete Finesse. Gambit is my open war ability, when stealth fails for some reason :)

Bleed yourselves out bastards :)