Author Topic: Final Fantasy X: Remastered  (Read 6092 times)

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Final Fantasy X: Remastered
« on: February 06, 2012, 11:12:50 AM »
Final Fantasy X not a remake, but a “remaster,” says Square Enix. The game will be remastered, not remade, for the PS3 and Vita.

Dear Square Shit-X, please fix the shitty fixed battle system you have in FFX. Thanks.


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline TMRNetShark

  • Member
  • Posts: 4134
  • I thumps up my own youtube comments.
Re: Final Fantasy X: Remastered
« Reply #1 on: February 06, 2012, 12:40:21 PM »
Final Fantasy X not a remake, but a “remaster,” says Square Enix. The game will be remastered, not remade, for the PS3 and Vita.

Dear Square Shit-X, please fix the shitty fixed battle system you have in FFX. Thanks.

And that's suppose to instantly resonant with fans of the game... how? I liked it's purely turn based combat! Is it action packed like FF7 which has a bar that fills up? Eh, not at all... but some people like to take their time in battle and think things through. Unless you are referring to having more than just the same thing you do every random battle (repetitive abilities you would use that left no room for real strategy). If that's what you are referring to, then YES... add more strategy to a turn based system because that was a part of the gameplay that was... uhh... thin.

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Final Fantasy X: Remastered
« Reply #2 on: February 06, 2012, 12:43:25 PM »
Final Fantasy X not a remake, but a “remaster,” says Square Enix. The game will be remastered, not remade, for the PS3 and Vita.

Dear Square Shit-X, please fix the shitty fixed battle system you have in FFX. Thanks.

And that's suppose to instantly resonant with fans of the game... how? I liked it's purely turn based combat! Is it action packed like FF7 which has a bar that fills up? Eh, not at all... but some people like to take their time in battle and think things through. Unless you are referring to having more than just the same thing you do every random battle (repetitive abilities you would use that left no room for real strategy). If that's what you are referring to, then YES... add more strategy to a turn based system because that was a part of the gameplay that was... uhh... thin.
Absolutely have no problem with turn-based. I have a problem with "you need this specific character to kill this enemy". That's my biggest issue because it's BORING and UNINTERESTING, horrible choices to make in combat! -lets steam out- ... wow ... I enjoyed everything else, except that part.

FF7's still stands strong with their Materia and Limit Breaks.


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Final Fantasy X: Remastered
« Reply #3 on: February 06, 2012, 04:46:11 PM »
It's odd you'd say that since FFX has my 2nd favorite battle system of all final fantasies.  It forces you to use every single person in your party, they all matter.  That seems much better than FF7 where only 3 people ever do anything while the others all sit 40 levels lower.  Also creates story problems where you wonder why they even get to follow the party. 

Offline i_am_otep

  • Member
  • Posts: 886
Re: Final Fantasy X: Remastered
« Reply #4 on: February 06, 2012, 08:13:45 PM »
I've never played the original, so I'm looking forward to this...

Glad to see others have mixed feelings about it. Meaning, it can't be all that bad..

Hopefully, it'll be as glorious as FFXIII in terms of graphics.

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Final Fantasy X: Remastered
« Reply #5 on: February 06, 2012, 10:32:39 PM »
It won't be as good as FF13 in terms of graphics, it's just a remaster (in the same vein as Shadow of the Collossus).

That being said, it's the last "great" Final Fantasy game, imho.  The only reason people don't mention it when they're talking about their favorite FF games is because everyone looks back on 6 and 7 with big nostalgia glasses.  7 especially has REALLY dated design. 

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Final Fantasy X: Remastered
« Reply #6 on: February 06, 2012, 10:58:30 PM »
It's odd you'd say that since FFX has my 2nd favorite battle system of all final fantasies.  It forces you to use every single person in your party, they all matter.  That seems much better than FF7 where only 3 people ever do anything while the others all sit 40 levels lower.  Also creates story problems where you wonder why they even get to follow the party.
SeventyX7 - If you have a dead character in FF7 and was either in your party or sitting, they will get 0 experience until they're revived. If they're not in your party, they'll get a percentage of the total experience of what you earn through-out the whole game. In FF7, you had choices to make which obviously affects the whole party towards you. For a 1996 game, it's pretty fucking amazing.

I will agree on the fact that you couldn't get all your characters that are able to participate in every minor and major events so you can see their thoughts and speeches. I'm a FF7 freak and I did every event with every member. I've done all the Materias, mastered two Enemy Skills Materia (and this is one of the coolest specialty to actually acquire in any game).

Also, about combat. FFX's combat is fucking absolute shit. Boring, uninteresting. Had to sit there and switch party members? Forces me? It's STUPID. Why can't I play the character I want to choose? Square even admitted the mistakes they have done in FFX and how people complained about it. FFVII allows you to choose between the characters you desire the most or want to play. Besides that, Limits Breaks > Overdrives. We all know that.

FFXIII had a minor problems. But it falls under two separate categories. The first one is the unbalanced (and overpowered) characters in specific areas - I find that annoying. I'd rather have the given choice to make it for every character from the start. Then we have the infamous Paradigm Shift (was it called?). I need to sit there, choose one of those Shift options, watch the cut scene and THEN do what I want to do. So, in short, I can't be in combat the whole time? Did they finally fix this shit in FFXIII-2? Also, the rinse and repeat options which you can sit there and spam all day. My 10 year old sister was doing it and she told me it was boring.

I've never played the original, so I'm looking forward to this...

Glad to see others have mixed feelings about it. Meaning, it can't be all that bad..

Hopefully, it'll be as glorious as FFXIII in terms of graphics.
They're just going to update the graphics. It won't be as good as FFXIII's graphics.

It won't be as good as FF13 in terms of graphics, it's just a remaster (in the same vein as Shadow of the Collossus).

That being said, it's the last "great" Final Fantasy game, imho.  The only reason people don't mention it when they're talking about their favorite FF games is because everyone looks back on 6 and 7 with big nostalgia glasses.  7 especially has REALLY dated design. 
The only reason we don't mention it? Or the MANY reasons we don't mention it? How about the fact that you don't get to visit towns? Or you don't get to visit the outside world? Or the two reasons in their combat system - Paradigm Shift and repetitive actions that get boring over-time? Why do you think FFXIII's scored low? Oh wait, is it a whole new generation of FF and we should suck it up? The over-emotional-crappy scenes? While I'm at it - let's not forget what was the real reason for not putting the Japanese voiced edition on the PS3 edition. FFXIII had good points, but failed to stay true to its FF enthusiasts players.



¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Final Fantasy X: Remastered
« Reply #7 on: February 06, 2012, 11:11:17 PM »
The only reason we don't mention it? Or the MANY reasons we don't mention it? How about the fact that you don't get to visit towns? Or you don't get to visit the outside world? Or the two reasons in their combat system - Paradigm Shift and repetitive actions that get boring over-time? Why do you think FFXIII's scored low? Oh wait, is it a whole new generation of FF and we should suck it up? The over-emotional-crappy scenes? While I'm at it - let's not forget what was the real reason for not putting the Japanese voiced edition on the PS3 edition. FFXIII had good points, but failed to stay true to its FF enthusiasts players.
I was referring to FFX as the last great FF game.  13 was the worst FF game of all time.  You'll have no argument from me on that.  I wish I could go back in time and not buy it on day 1, so SE wouldn't see any money from me.  I won't buy FF13-2 on principle for that very reason.

I guess I phrased it kind of confusingly.  But honestly...how could you think anybody would argue FF13 is a great game?   ;)

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Final Fantasy X: Remastered
« Reply #8 on: February 06, 2012, 11:15:35 PM »
The only reason we don't mention it? Or the MANY reasons we don't mention it? How about the fact that you don't get to visit towns? Or you don't get to visit the outside world? Or the two reasons in their combat system - Paradigm Shift and repetitive actions that get boring over-time? Why do you think FFXIII's scored low? Oh wait, is it a whole new generation of FF and we should suck it up? The over-emotional-crappy scenes? While I'm at it - let's not forget what was the real reason for not putting the Japanese voiced edition on the PS3 edition. FFXIII had good points, but failed to stay true to its FF enthusiasts players.
I was referring to FFX as the last great FF game.  13 was the worst FF game of all time.  You'll have no argument from me on that.  I wish I could go back in time and not buy it on day 1, so SE wouldn't see any money from me.  I won't buy FF13-2 on principle for that very reason.

I guess I phrased it kind of confusingly.  But honestly...how could you think anybody would argue FF13 is a great game?   ;)
FFXIII-2 scored high. I'm still effy about the story. I wonder why would they waste their time on FFXIII-2 when they could have worked on FFXV, or better yet ... get FFXIII Versus out already. It's 2012. WTF are they doing with it?


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Final Fantasy X: Remastered
« Reply #9 on: February 06, 2012, 11:20:50 PM »
The only reason we don't mention it? Or the MANY reasons we don't mention it? How about the fact that you don't get to visit towns? Or you don't get to visit the outside world? Or the two reasons in their combat system - Paradigm Shift and repetitive actions that get boring over-time? Why do you think FFXIII's scored low? Oh wait, is it a whole new generation of FF and we should suck it up? The over-emotional-crappy scenes? While I'm at it - let's not forget what was the real reason for not putting the Japanese voiced edition on the PS3 edition. FFXIII had good points, but failed to stay true to its FF enthusiasts players.
I was referring to FFX as the last great FF game.  13 was the worst FF game of all time.  You'll have no argument from me on that.  I wish I could go back in time and not buy it on day 1, so SE wouldn't see any money from me.  I won't buy FF13-2 on principle for that very reason.

I guess I phrased it kind of confusingly.  But honestly...how could you think anybody would argue FF13 is a great game?   ;)
FFXIII-2 scored high. I'm still effy about the story. I wonder why would they waste their time on FFXIII-2 when they could have worked on FFXV, or better yet ... get FFXIII Versus out already. It's 2012. WTF are they doing with it?
The story was fucking awful.  As were the characters.  The only interesting thing about the story was Sazh's subplot...and not only was that totally glossed over, but Sazh was made into a big fucking joke of a character.

When people look back on Final Fantasy games they talk about the PLOT.  That is the primary appeal.  When the plot is a piece of shit, so is the game.  Why they would waste their time making a sequel to the most poorly received FF game is beyond me.  I don't want a continuation of a plot I hated.  The world doesn't need a Gigli 2 like it doesn't need FF13-2 or apparently now FF13-3.


Offline Proin Drakenzol

  • Member
  • Posts: 2296
  • Tiny Dragon Powers of Doom!
Re: Final Fantasy X: Remastered
« Reply #10 on: February 06, 2012, 11:22:03 PM »
Everything after FF VI is crap.

/haterade

/thread

The linear nature of your Euclidean geometry both confounds and befuddles me.

Offline TMRNetShark

  • Member
  • Posts: 4134
  • I thumps up my own youtube comments.
Re: Final Fantasy X: Remastered
« Reply #11 on: February 07, 2012, 12:32:01 AM »
Everything after FF VI is crap.

/haterade

/thread

Hardcore much? I will admit, FFI-FFVI was what FF was really about. FF7 changed the concept but I think it changed it for the better instead of for the worse. Different, but good different. Obviously two MMO's didn't help the line after VI, but at least FFX and FFXII were... well... good!

Offline Tatsujin

  • Box Fansubs
  • Member
  • Posts: 15632
    • Otakixus
Re: Final Fantasy X: Remastered
« Reply #12 on: February 07, 2012, 01:22:20 AM »
Everything after FF VI is crap.

/haterade

/thread
FFVI is good. It needs a remake, definitely not a remaster!


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Final Fantasy X: Remastered
« Reply #13 on: February 11, 2012, 04:28:11 PM »
There is no way they can make a remake of FF7 so instead they are going to milk what's left of X.

FF7 is too hard to re-make not because of lack of graphics designers to heavily overhaul the visual level of the game, or to leave the story and side quests, possibly enhance the experience to give a lot more detail to the world the game is in.

This is what is currently impossible for S-E to do "right"
The list:
(click to show/hide)
And this is still just one materia, when there are many more problems with mechanics that include JUST materia.

As you can see, the likelihood of them fucking this game up is too high and they have what to be afraid of from fans.
Fans of the game will just rip them to shreds.

(click to show/hide)

It seems easy but the mechanics are not the same and are being used separately. Yes, you read that right, a whole separate set of mechanics for nearly the same thing. And it actually worked like a charm too. Every mechanic in the game worked without fail. Can you say the same with modern games that use more "advanced" engines ?
Absolutely no. And yes, I am making a mock at Bethesda with this :D

Games like FFVII are much too hard to re-make/re-master because they are nearly perfect and their only imperfection was being not prepared for more modern rigs and technology. Games like FFVII and many more should be marked as 7 Gaming Wonders of all time.

So as you can see it's much easier to re-make something that uses a lot less work to begin with. As far as combat mechanics go, FFX is pretty damn easy and simple. There are no advanced tactics or strategies, you don't need to spend long hours preparing for a side boss like Ruby Weapon that takes time and smart tactics to actually do it right.

If ANY other FF game will have a boss that wipe you out as easy as Ruby does when you are unaware and unprepared, i'll bow my head to it.

FFX-2 Via Infinito is near that level but not as awesome because only ONE enemy in Via Infinito is a deadly mean son of a bitch, and that is only because his attacks are overpowered, all thanks to Damage/hp breaks.
Ever since that was allowed in FF games their difficulty dropped considerably (Started from FF8)


Personally I can't phatom why FFX and not for example a remastering of FF9 which had a lot better story to tell and much more interesting characters unique to Final Fantasy Universum, while FFX+ are all proper looking humans, in most cases, which is IMHO boring.

Damn I miss Vivi, think I'll play that after beating FFVII again :)

Offline xShadow

  • Member
  • Posts: 1502
  • No
Re: Final Fantasy X: Remastered
« Reply #14 on: February 11, 2012, 06:40:50 PM »
This is what is currently impossible for S-E to do "right"
The list:
(click to show/hide)
... How is it tricky for "modern coding" exactly? You realize that even if they used extremely inefficient algorithms, the power they have at their disposal now makes everything you just mentioned an outright joke. They could probably make the fucking game in Matlab and it would still work faster than the PSX implementation.

I don't see anything concrete about what you're saying here at all.

Quote

The same Materia works more wonders with melee characters like Cloud and Tifa for example. If they are placed in back row with [Long Range] Materia, they can attack front row of enemy party with 100% efficiency, however they are now unable to attack second/third rows the same way. They receive -55% damage penalty against second/third row, although without [Long Range] Materia they can't even attack those rows at all from Back row.

Same Materia has different effect on Ranged characters vs flying enemies and melee characters vs flying enemies. Ranged characters vs Flying with [Long Range] Materia deal 100% damage +elemental damage they may have in their weapons (flying are always weak to something), however melee characters deal 80% damage to front row on flying enemies (+ elemental) and only 45%! damage + elemental to second row enemies using [Long Range] Materia, and are unable to attack second row of flying enemies from back row.
[/spoiler]

Again, what does this have to do with how "modern coding" works? You do know that every single thing you described could (at probably the most inefficient level) be assigned to a series of switch statements, right?

Quote
And this is still just one materia, when there are many more problems with mechanics that include JUST materia.

As you can see, the likelihood of them fucking this game up is too high and they have what to be afraid of from fans.
Fans of the game will just rip them to shreds.

(click to show/hide)

I still don't see how this would be hard to implement.

Quote
It seems easy but the mechanics are not the same and are being used separately. Yes, you read that right, a whole separate set of mechanics for nearly the same thing. And it actually worked like a charm too. Every mechanic in the game worked without fail. Can you say the same with modern games that use more "advanced" engines ?
Absolutely no. And yes, I am making a mock at Bethesda with this :D


Games like FFVII are much too hard to re-make/re-master because they are nearly perfect and their only imperfection was being not prepared for more modern rigs and technology. Games like FFVII and many more should be marked as 7 Gaming Wonders of all time.

Lack of examples and a slew of opinions. Alright.
Quote
So as you can see it's much easier to re-make something that uses a lot less work to begin with. As far as combat mechanics go, FFX is pretty damn easy and simple. There are no advanced tactics or strategies, you don't need to spend long hours preparing for a side boss like Ruby Weapon that takes time and smart tactics to actually do it right.
Or iirc you could just abuse your much-lauded materia system.
Quote
If ANY other FF game will have a boss that wipe you out as easy as Ruby does when you are unaware and unprepared, i'll bow my head to it.

How does this in any way point to it being better?

Quote
FFX-2 Via Infinito is near that level but not as awesome because only ONE enemy in Via Infinito is a deadly mean son of a bitch, and that is only because his attacks are overpowered, all thanks to Damage/hp breaks.
Ever since that was allowed in FF games their difficulty dropped considerably (Started from FF8)

*Points up*

Quote
Personally I can't phatom why FFX and not for example a remastering of FF9 which had a lot better story to tell and much more interesting characters unique to Final Fantasy Universum, while FFX+ are all proper looking humans, in most cases, which is IMHO boring.

Damn I miss Vivi, think I'll play that after beating FFVII again :)

Not commenting here because I don't care.


I'm not sure why they feel like they don't want to remake FF7, but nothing you listed here could possibly be the reason.

Cute, huh?

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Final Fantasy X: Remastered
« Reply #15 on: February 11, 2012, 06:55:26 PM »
You didn't notice how I mocked S-E up there. Yes, so much text to just point out their simple inability to do that game.

Point is, the only reason not to make FF7 that I can accept is that the failure would actually make a rather huge dent on them. Like I said, FFX doesn't have anything to break, so it's their best bet to milk it some more.

I still miss Vivi.

Offline Nikkoru

  • Member
  • Posts: 5076
  • Onward, to victory!
Re: Final Fantasy X: Remastered
« Reply #16 on: February 11, 2012, 07:37:38 PM »
 VII felt like a masterpiece, a symphony of effort and imagination which had never been seen in video game design - most of the improvements in the RPG formula which have evolved since were the result of video game designers looking at that game and taking careful notes. It's "dwarfs standing on the shoulders of giants can see further" sort of thing. I felt Chrono Trigger was much the same for the early 90's, revolutionary for that moment and still beautiful today.

X like XIII felt too much like they released them a couple years too early in the process in order for the FF fans to rush out and buy the PS2/3 - which I suspect many did. Needless to say, XIII could have used more of the non-linear game play that's the hallmark of Final Fantasy (and apparently XIII-2 provides), along with a more thoughtful battle system which could have made the whole thing less like it's on autopilot (something closer to X-2 would've been fine), while X could have used polish in a number of areas - graphics, combat, voice over, and writing in general. The main script was fine, but it wasn't exceptional.

I would've liked to see Final Fantasy XII remastered, with DLC for additional areas and hunts - I like the Tactics-like world design, voice acting and writing - the real time MMO-like gameplay was also enjoyable.
Peace, Love, and Tranquility

Offline Havoc10K

  • Member
  • Posts: 23081
Re: Final Fantasy X: Remastered
« Reply #17 on: February 11, 2012, 07:55:40 PM »
On FFXII

It's Ivalice, so yeah, it's from Tactics.

I don't really give a damn about new FF games, not much.

Most points that stole players hearts were:
-Minigames
-Tiny Bronco
-Flying around the world and even chasing after Ultimate Weapon lol
-"The Yellow submarine"
-Visit the space DUDE !
-Cloud: "I take this cool looking bike! you get on the farmers truck!"

Nothing can beat a game where you rode, swam and flew over at some point :D

Oh and, SNOWBOARDING!

See if they remade FF7, It would probably take an entire BD disk :D
But it would not land on PC probably :(
That would make us angry a lot.

Offline Nikkoru

  • Member
  • Posts: 5076
  • Onward, to victory!
Re: Final Fantasy X: Remastered
« Reply #18 on: February 11, 2012, 08:09:52 PM »
It was Ivalice, but it wasn't Tactics Ivalice - like IX was Final Fantasy I-like. If that makes any sense.

If they remastered VII it would be a shut-up-and-take-my-money situation. They must at least be thinking about it, it's not like Squarenix haven't already milked VII pretty hard.
Peace, Love, and Tranquility

Offline SeventyX7

  • Member
  • Posts: 3134
Re: Final Fantasy X: Remastered
« Reply #19 on: February 11, 2012, 08:12:44 PM »
Any Final Fantasy game from 9 on backwards could never be "remade."  They were just too big.  To "remake" those games with modern technology would be MASSIVELY expensive.  More expensive than to make a NEW final fantasy game, by far.