Discussion Forums > Gaming
New Sim City?
FlyinPenguin:
I was super hooked on SC 2000 back in the day. SC 3000 was fun but I can't remember why I never really got into it. I think I lost my disc or something. I know I later picked up SC4 and and found it to be pretty fun. I don't get all the hate for it but like I said, I didn't get too much time to play 3000 so maybe I'm missing something.
If they do make another SC, I hope it goes back to its roots and doesn't turn out to be another Societies. That game was an epic fail.
TMRNetShark:
The new SimCity is confirmed and is being made by Maxis!
Need more details beyond curvy roads to pre-order... :P
AceHigh:
So... Maxis wants to make a fun game, while EA is collaborating with third party to make a propaganda game...
Why do I want to take EA executives, lead them into a dark basement and have them all executed? No really, they are trying hard to fuck up everything they get their hands on.
GoGeTa006:
--- Quote from: TMRNetShark on March 07, 2012, 01:58:02 AM ---The new SimCity is confirmed and is being made by Maxis!
Need more details beyond curvy roads to pre-order... :P
--- End quote ---
Man Im just hoping they stick to the SimCity original gameplay. . .(you know, management) cause If they pull some "SimCity Societies" shit again. . .thats just gonna be EPIC FAIL!. . .Im hoping it will be something between 3000 and 4. . .they both had their ups and downs. . .
as long as its not a huge tamagotchi. . .I'll be happy
TMRNetShark:
--- Quote from: AceHigh on March 07, 2012, 02:25:24 AM ---So... Maxis wants to make a fun game, while EA is collaborating with third party to make a propaganda game...
Why do I want to take EA executives, lead them into a dark basement and have them all executed? No really, they are trying hard to fuck up everything they get their hands on.
--- End quote ---
Oh, there will be a feature somewhere in the new SimCity game that will scream "EA". You can go ahead and have your sick fun with EA executives... I'll turn the blind eye (only if you'd allow TALENTED people to work and manage EA; post-slaughtering of fat rich assholes).
As for management gameplay. There needs to be another layer beyond building, adjusting budgets, being advised, and then expanding. I think the game should definitely have more real world problems in place. For example, if you invest a percentage of money each month to keeping your small town clean, that percentage will obviously change as the city gets bigger. The twist to it though would be rewarding you by being an environmentalist in the long run. On the flip side, being a polluter will only bring you short term rewards with consequences in the long run (places in your city that are unlivable until you pay to clean it up).
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