Discussion Forums > Gaming

The End of $60 Games?

<< < (9/19) > >>

zherok:
Yeah, I'd love a deeper Skyrim combat system. I'm hoping mods get there eventually. There are a couple out that might start the ball rolling, but some mods get updated so frequently I've had a hard time just sitting down before needing to restart.

Nikkoru:
I remember when you could play games for a quarter, and felt something like immense pride to see your high score.

If given the choice now, I'd rather spend the 60 dollars on PSN/IOS games or marked down DS or PSP games than pre-order or early purchase a single new game. Sure that game may be worth all the money, but chances are far better that I will like at least some of that smaller downloadable content or those tried and tested older handheld games, while being guaranteed a variety of gaming experiences to boot. 

TMRNetShark:

--- Quote from: Nikkoru on April 24, 2012, 08:22:25 AM ---I remember when you could play games for a quarter, and felt something like immense pride to see your high score.

If given the choice now, I'd rather spend the 60 dollars on PSN/IOS games or marked down DS or PSP games than pre-order or early purchase a single new game. Sure that game may be worth all the money, but chances are far better that I will like at least some of that smaller downloadable content or those tried and tested older handheld games, while being guaranteed a variety of gaming experiences to boot.

--- End quote ---

I think that's why the gaming industry is gonna be in trouble (the vast majority of it at least). Instead of spending $60 + taxes on one game that may or may not be good, or you can spend $60 (+ taxes) on 10-60 games on the iPhone/Android platform or 3-4 older handheld games or PSN/XBLA games.

Nikkoru:

--- Quote from: TMRNetShark on April 24, 2012, 10:38:49 AM ---
--- Quote from: Nikkoru on April 24, 2012, 08:22:25 AM ---I remember when you could play games for a quarter, and felt something like immense pride to see your high score.

If given the choice now, I'd rather spend the 60 dollars on PSN/IOS games or marked down DS or PSP games than pre-order or early purchase a single new game. Sure that game may be worth all the money, but chances are far better that I will like at least some of that smaller downloadable content or those tried and tested older handheld games, while being guaranteed a variety of gaming experiences to boot.

--- End quote ---

I think that's why the gaming industry is gonna be in trouble (the vast majority of it at least). Instead of spending $60 + taxes on one game that may or may not be good, or you can spend $60 (+ taxes) on 10-60 games on the iPhone/Android platform or 3-4 older handheld games or PSN/XBLA games.

--- End quote ---

It's my hope, rather than simply lowering the general cost and quality of gaming to some acceptable mediocrity, that the prevalence of quality online content for under 20 dollars will make those game companies who want to charge that much actually put the effort into making it worth it. Those who are producing the lower quality products will simply have to charge less to begin with, because they're competing with a whole discount online market. I suspect at this point most gamers expend some time to read reviews or know people who have and don't just uncritically throw money down whenever they see something shiny.

Independent designers also have an easily accessible market to start with so they can develop their ideas and skills to create something more innovative in the future.

vicious796:
I look at 2 studios for inspiration on the upcoming recession to the gaming industry. First, 38 Studios. Curt Schilling bought out Big Huge Games and finished the development of Kingdoms of Amalur. Sure, it was produced by EA but the fact that a no-name company can pop up like they did and put out a slam dunk of a game shows great promise.

I also look at ArenaNet. Granted, I'm a GW2 fanboy, but to come out with a next-gen MMORPG and not charge a monthly subscription fee (instead, use the in-game shop model for cosmetics) shows promise. It's cementing that industry's move away from monthly subscription fees, IMO, and it's a good thing for the consumer.

I think it's only a matter of time until a small, no-name company develops a masterpiece and does whatever they need to in order to release it themselves. What will they do? Lower the price. Instead of $60 to cover all the overhead, they'll go $50 and still have a higher level of profit.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version