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Your Personality Type

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undetz:
Expatriate here as well. 15% brainwashworthy, 23% antitolerant, and 19% blindly patriotic, all in all not bad.

http://www.okcupid.com/quizzy/results?quizzyid=17675020579094199926&userid=250949484551303755

___________________ ___________________ ___________________ ___________________ __________________

Another test, a looong one.
What D&D Character Am I?

(click to show/hide)You Are A:

Chaotic Neutral Human Rogue (5th Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 16
Intelligence- 15
Wisdom- 15
Charisma- 12

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
(click to show/hide)
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX XXX (22)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX X (20)

Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXX (12)

Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)

Class:
Barbarian - (0)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-6)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-27)
Ranger ---- (-2)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)

Proin Drakenzol:


no surprises here, though they didn't really have enough breadth of nerdiness options.

D&D one:

--- Quote from: Core ---Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 18
Wisdom- 14
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
--- End quote ---


--- Quote from: Detailed ---Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX XXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX XXXXXXXXXXX (30)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX XXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX X (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXX XXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)

Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- XXXXXXXX (8)
Druid ----- (-10)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXXXXXX (10)
--- End quote ---

I'm definitely not an elf (though that is what I normally play in D&D) but Wizard? Oh, hell yes.

Koeshi:
54% scored higher (more nerdy),
1% scored the same, and
45% scored lower (less nerdy).

What does this mean? Your nerdiness is:

Somewhat nerdy. I mean face it, you are nerdier than about half the test takers.

Really not accurate at all as I had to guess a lot of the answers as I'm not sure how well the US system relates to the UK.



Normal Otaku

You don't just like one series, you like all of them (except for the REALLY bad ones!) If there were more otaku like you, the world of anime would be a perfect place!

YaY, I think thats a pretty good result :)


And another one that I found: http://www.quizazz.com/quiz.php/756103/How-Otaku-are-you/

Total Otaku
Total otakuness!!! I love you, stranger!!! Nerds ROK!!!



EDIT: Also did the D&D quiz


Chaotic Neutral Human Wizard (2nd Level)



Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 11
Intelligence- 11
Wisdom- 8
Charisma- 11

(click to show/hide)Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Saras:
Oh well, let's update the lot.


This one is a bit on the ancient side, is it not?
(click to show/hide)
--- Quote ---Lawful Good Human Sorcerer (3rd Level)

Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 15
Intelligence- 14
Wisdom- 14
Charisma- 13

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXX (5)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXX (10)

Class:
Barbarian - (-27)
Bard ------ (-23)
Cleric ---- (0)
Druid ----- (-27)
Fighter --- XXXXXX (6)
Monk ------ XXXX (4)
Paladin --- (-2)
Ranger ---- (-6)
Rogue ----- (0)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXX (4)

--- End quote ---
This one is a bit on the too many god-damn questions, side. Either way, I have never played D&D, so an explanation as to whether I'm a weird mix-mash, or whether I'm something actually decent would be appreciated.

Oh, as for the anime one. I got the "poser".

Anyway, a mod should probably migrate this topic to the forum/thread games section.

TiYlER:
D&D Character
True Neutral Human Sorcerer (1st Level)

Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 12

Alignment:
True Neutral

Race:
Human

Class:
Sorcerer

(click to show/hide)Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX XX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX X (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXX XXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX XXXXX (24)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX XX (21)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - XXXX (4)

Class:
Barbarian - (-6)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (-4)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-19)
Ranger ---- (-4)
Rogue ----- (-2)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXXXXXX (8)

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