Author Topic: Nintendo's Stock Drops After Lackluster E3  (Read 1565 times)

Offline Nikkoru

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #20 on: June 11, 2012, 02:49:59 PM »
People seem to confuse "hardcore" games with bloodshed and adult content now. Hardcore gaming is not about ending every level in a thick pool of your enemies' blood, looking at the poorly rendered approximation of cleavage, or Micheal Bay style explosions every cutscene. These are just -- well -- what they are. Nintendo had a seemingly endless stream of games which were and still are genuinely hard. In the "Abandon all hope, ye who enter here" school of gaming. Then, they stopped. Hard was getting three stars instead of two, not about reaching the end of the game.

Still, running down hallways, killing everyone in the room, and then watching a cutscene -- rinse, repeat -- is not a hardcore game, however jobless monomaniacs with limited vocabularies make the multiplayer. 

« Last Edit: June 11, 2012, 02:52:05 PM by Nikkoru »
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Offline vicious796

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #21 on: June 11, 2012, 06:04:47 PM »
People seem to confuse "hardcore" games with bloodshed and adult content now. Hardcore gaming is not about ending every level in a thick pool of your enemies' blood, looking at the poorly rendered approximation of cleavage, or Micheal Bay style explosions every cutscene. These are just -- well -- what they are. Nintendo had a seemingly endless stream of games which were and still are genuinely hard. In the "Abandon all hope, ye who enter here" school of gaming. Then, they stopped. Hard was getting three stars instead of two, not about reaching the end of the game.

Still, running down hallways, killing everyone in the room, and then watching a cutscene -- rinse, repeat -- is not a hardcore game, however jobless monomaniacs with limited vocabularies make the multiplayer.

It's not a matter of people misunderstanding what a hardcore gamer is - it's the market. Right now, the market dictates that FPS games are the "hardcore" and dedicating hours and hours to them - and buying their constant DLC packs - is what is going to be considered "hardcore".


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Offline GoGeTa006

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #22 on: June 12, 2012, 02:57:56 AM »
To me hardcore gamers can only become hardcore gamers if they play competitive games, I mean some guy that plays 24/7 GTA or FF or some non-online-competitive-game (thats why all new games are comming out with online play)

thats where I made my point, consoles are slowly becoming computers just because they noticed that "real gaming" is in the internet, where real competition is. and REAL competitive games are extremely popular

TBH If Wii would've done a better job with the Wii connection they would have gathered so much more audience, I mean I've played Smash Bros Brawl online and its the worst thing you can do. . .because Smash Bros is a game that requires at the most (exaggerating probably) 50 ms response time, and I was playing with prolly over 200 ms ping, which is fatal in such a game, I dont mind it in mario kart and stuff, but Smash brothers is probably the most competitive game out there from nintendo.

I digress, Gaming is in the internet, and the best way to go to the internet is in a PC, end of story.

but yeah, as vicious said, its not about what is gaming and what is not, its about sales, and fat kids without a job buy, so thats where its at :P

Offline SirSkyRider

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #23 on: June 12, 2012, 11:56:34 AM »
I think in a few years console gaming will probably become a niche or completely obsolete.

@GoGeTa006: Sorry, but I strongly disagree. Hardcore gaming means the maximum affinity to gaming and spending a large sum of your time on playing video games.

Offline vicious796

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #24 on: June 12, 2012, 12:11:11 PM »
I think in a few years console gaming will probably become a niche or completely obsolete.

@GoGeTa006: Sorry, but I strongly disagree. Hardcore gaming means the maximum affinity to gaming and spending a large sum of your time on playing video games.

All evidence points to the contrary on both fronts. Consoles offer more than PC games do for the average person. They are DVD and Bluray players, they require little-to-no upgrades (both an expense issue and a knowledge issue), and the major 3rd party game manufacturers all design and build their big budget games for consoles with, more often than not, the PC being a port and/or afterthought. With increases in wireless speed and technology mixed in with the tech boosts the consoles are sure to receive every 5 years, there is no reason to consider them as pending on obsolete. I'd go so far to say that the only reason this console span has been so long is because of the recession. If Microsoft and Sony thought they'd have a selling market 2 years ago, they would have designed and shipped.

Also, I agree with your thought of what a hardcore gamer is, however that's not what the market dictates today. PC gaming is niche, right now. I work in a small office and there are 5 of us that are males under 35. Of those 5, all have at least 1 console that they play regularly but only I am a PC gamer. This is and has been the standard for the last 20 years. Nothing has changed.


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Offline SirSkyRider

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #25 on: June 12, 2012, 12:28:33 PM »
All evidence points to the contrary on both fronts. Consoles offer more than PC games do for the average person. They are DVD and Bluray players, they require little-to-no upgrades (both an expense issue and a knowledge issue), and the major 3rd party game manufacturers all design and build their big budget games for consoles with, more often than not, the PC being a port and/or afterthought. With increases in wireless speed and technology mixed in with the tech boosts the consoles are sure to receive every 5 years, there is no reason to consider them as pending on obsolete. I'd go so far to say that the only reason this console span has been so long is because of the recession. If Microsoft and Sony thought they'd have a selling market 2 years ago, they would have designed and shipped.

True. But on the other hand, gaming consoles are largely becoming more and more like PCs - we used to buy consoles because they offered the ability to immediately play every game available for it whereas PC gamers were forced to go through an installation process and often had to get patches and bugfixes over the internet (or buy a revised version of that game if they were unlucky). Problems which appear on consoles as well nowadays. Let me ask you: Is "console gaming" today really still "console gaming"? Or should we not better get a new name for today's gaming devices.

Also, I agree with your thought of what a hardcore gamer is, however that's not what the market dictates today. PC gaming is niche, right now. I work in a small office and there are 5 of us that are males under 35. Of those 5, all have at least 1 console that they play regularly but only I am a PC gamer. This is and has been the standard for the last 20 years. Nothing has changed.

Germany is still very strong in the hands of PC companies and I doubt there will be much change over the next years. The only consoles selling really well here are the Wii and the DS. I think we might need to talk about the same region here.

Offline vicious796

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #26 on: June 12, 2012, 01:07:05 PM »
Germany is a small subsect of the second largest purchasing region for console games (generally speaking, there are some exceptions where Asia/Japan sells more than Europe as a whole... like the Pokemon franchise). That being said, EU sales as a whole generally fall at or below 50% of US sales. This isn't blind and arrogant patriotism - in fact it could be used as a sad statistic for America - but marketing facts. In Europe, your average citizen tends to be a tad more tech savvy - especially in Germany - than the average American by my personal experience. Granted, I've known less than 20 Germans in my life but all of them have been more "up to date" with computer science than my American friends.

Which is why it isn't surprising to see that Skyrim on the PC - which ranks 45th on the yearly charts right now, just to let you know - sold most in Europe. However, the European Skyrim PC sales (1.16 million, 53% of the total PC sales) are below the European PS3 sales (1.52m) and the 360 sales (1.82m). This is also nothing compared to the success of Gran Turismo 5 (a series that's never been that popular in the US) which sold 3.71m copies on the PS3 in Europe or FIFA 12 (another series not popular in America) which sold 3.73m copies in Europe on the PS3.

What's the best selling game on the yearly charts, though? CoD MW3 on the XBOX 360 - selling a total of 14.1m copies internationally, 8.75m of which were sold in the US. All of Europe's Skyrim sales come up to less than half of those of the US XBOX 360's version of MW3 alone.

This is what I meant by "the companies responsible for the games consider console FPS gamers to be the 'hardcore' ones". You give titles to those who give you the most money, after all. While I, personally, consider 'hardcore' gamers to be the PC gamers who dedicate hours to their craft, that's not what the market thinks. And, by the sales numbers, consoles are going nowhere.

As to your other question, I would still call consoles consoles and not something else. While they are beginning to have the processing power of computers, they still have limiting functionality. Sure, they're practical with their DVDs, Blurays, Netflix and Hulu streaming services, etc. However, they're limited to the fact that you need to connect them to a TV, you can't really use them for work, and they are not modifiable for and by the average user. Beyond that, though disc-less games are becoming more common for consoles, they are still not the norm. They are the norm for PC gamers.


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Offline Hadouken

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #27 on: June 13, 2012, 12:34:22 AM »
People seem to confuse "hardcore" games with bloodshed and adult content now. Hardcore gaming is not about ending every level in a thick pool of your enemies' blood, looking at the poorly rendered approximation of cleavage, or Micheal Bay style explosions every cutscene. These are just -- well -- what they are. Nintendo had a seemingly endless stream of games which were and still are genuinely hard. In the "Abandon all hope, ye who enter here" school of gaming. Then, they stopped. Hard was getting three stars instead of two, not about reaching the end of the game.

Still, running down hallways, killing everyone in the room, and then watching a cutscene -- rinse, repeat -- is not a hardcore game, however jobless monomaniacs with limited vocabularies make the multiplayer.

It's not a matter of people misunderstanding what a hardcore gamer is - it's the market. Right now, the market dictates that FPS games are the "hardcore" and dedicating hours and hours to them - and buying their constant DLC packs - is what is going to be considered "hardcore".
You aren't a hardcore gamer until you regularly participate in gaming tournaments like EVO or some other event imo. Buying DLC packs all the time? Just means you have money to burn.
« Last Edit: June 13, 2012, 12:39:22 AM by Hadouken »
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Offline SirSkyRider

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #28 on: June 13, 2012, 07:53:35 AM »
Does competing against yourself count too? Because any game can actually be competitive, even if it's limited to single player mode - like getting pure platinum medals in every chapter of Bayonetta on Infinity Climax or beating your best time with Cave Story. You don't compete against any real players but against yourself - something that makes a game have replay value.

Offline Nikkoru

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #29 on: June 13, 2012, 08:44:00 AM »
Anyone can participate in competitive gaming now, that's the whole point of interjecting multiplayer everywhere -- it's as casual as posting on facebook or the clap. Owning a whole lot of games doesn't mean your a gamer anymore than having giant bookshelves full of impressive texts makes you a scholar.

Now, if you're in the ladder ranking, or physically going to tournaments and perhaps getting money from your gaming skills - then sure. Whatever you're about, hardcore means a level of zealous commitment -- obviously there are no specific guidelines. And no, companies don't set what hardcore means, the gamers do, anymore than they decide what's really cool or not. Gamers are a subculture, not simple customers - and if you want to be seen as one by any of your supposed peers, you've got to have some kind of credibility. Which is where playing gaming classics or legendary challenges comes in, respect through merit -- like a grail quest. You can also know a lot about the industry and its products -- take the clergy approach. Or, like a blood rite, sacrifice enough of your life on the alter of your hobby as to be canonized into gamerdom -- the suicide bomber approach. And yes, I'm capable of judging everyone from my lofty perch of self-importance.

Though I can't accept the premise that playing competitively online makes you hardcore - specifically because for 20 someodd years - competitive gaming meant standing side by side your competitor on an arcade game or kicking your brother's ass in Street Fighter on the crappy television your parents bought you so you wouldn't be in the way - and these experiences are no way dwarfed by every jackass with a WiFi connection. 99% of my competitive gaming experience has been in such mediums.

Though that's mostly because my mall had an awesome arcade, I'm not that genuinely old.

Also, how can owning an electronic gaming platform making you less of a gamer? Really?
« Last Edit: June 13, 2012, 08:46:31 AM by Nikkoru »
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Offline vicious796

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #30 on: June 13, 2012, 02:22:20 PM »
I'm not talking about personal opinions of what hardcore is - the market is what truly dictates who the "hardcore" players are and, right now, the market is CoD MW3. Society as a whole - not the actual gaming community - looks at gamers and considers those who are really "good" at MW3 to be the epitome of hardcore gaming. Just look around.

Right now, "nerd" is in. It's cool to be nerdy more often than not. Maybe not at the high school level, but definitely in the adult world. Nerd is now awesome. Not real nerd, of course. Hollywood nerd. Attractive male who knows a little bit about comic books, plays video games, and might wear glasses. That's who these articles are referring to when they discuss the "hardcore" community.

For that purpose, I don't believe Nintendo can or will grab them. They've been out of the game too long and focused too hard on family friendly games (with a few rare exceptions, of course). People don't associate MW3 with the Wii. They associate their "hardcore" games with the XBOX 360 and the PS3 and will continue to do so with only Microsoft and Sony's new systems.


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Offline SirSkyRider

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #31 on: June 13, 2012, 02:46:22 PM »
Nintendo has one advantage over Sony and Microsoft though: They've got a die-hard fan base which will buy their devices solely for a new Zelda, Mario or Metroid – something that kept them going even during the GameCube era (which was close to being a disaster for the company).

Offline vicious796

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #32 on: June 13, 2012, 03:16:35 PM »
Nintendo has one advantage over Sony and Microsoft though: They've got a die-hard fan base which will buy their devices solely for a new Zelda, Mario or Metroid – something that kept them going even during the GameCube era (which was close to being a disaster for the company).

Yes, but as our generation grows older and starts to have more and more financial responsibilities (read: children, mortgages, higher car payments) and less free time (read: children) our willingness to purchase these systems goes down. I know I've mentioned that Nintendo has maintained a family friendly persona for all this time, but - honestly - the "raising" of children is returning (in America, at least) and less time is being spent as "go play that game". A side effect of being raised by late Boomers and early X'ers, I suppose.

As such, the demand for such games appears to be on the decline - a reason Nintendo is finally opening up to 3rd parties en masse and upping their system the be more "streamlined". Teenaged boys -> early-to-mid-20s-men have free time, money, and a need for entertainment. Microsoft and Sony aren't going anywhere. The real question is, can Nintendo find their way into the hearts of today's teenagers who do not have the same brand loyalty that we mid-20s folks do? It's a question that we will find an answer to sooner than later but I don't think Nintendo is going to like it.


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Offline SirSkyRider

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #33 on: June 13, 2012, 03:43:49 PM »
Though I agree with you on behalf of the family gaming market becoming less important, I think it may be too late for Nintendo to catch up on the CoD gamer market which is now firmly in the hands of Sony and even more firmly in the hands of Microsoft. They missed that jump long ago and even if they were to make it I highly doubt they will be successful enough.

One option to that would be to give japanese companies a platform they could work with – while japanese companies' games may not be the multi-million success bringers like Call of Duty, Battlefield or Medal of Honor, they still sell quite well. It may be a little risky, but seeing how Sony appears to try to appeal more to Microsoft's clientele, it'd probably make a good niche market.

Offline vicious796

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #34 on: June 13, 2012, 04:13:17 PM »
But that's the question at hand - is Nintendo really doomed to the "niche" market, now? They've been on the top and close to the top for almost 30 years, is it really over? Is this a lesson to be learned by their current and future competitors?

Honestly, I believe the main reason Microsoft and Sony kept their mouths shut about new consoles at E3 this year was specifically to steal the wind from Nintendo's sails when they announce a release date and price for the Wii U within the next couple of months. I'm fairly positive that Microsoft, at least, knows a great deal about the processing power and planned release quarter for their next console. I would not be surprised if Microsoft releases details about their new console just a day or two after Nintendo gives us a release date for the Wii U. In fact, I'd be shocked if they didn't.

As expressed, I think the end for Nintendo as a console giant is near. They have a firm grasp on the handheld market but, Wii aside, they haven't had a solid selling system since the SNES. The N64 was out-classed by the Playstation and the Gamecube was nothing when compared to the Dreamcast, PS2, and XBOX. The Wii was a desperation move - one that worked wonders - but I still don't think they've made up enough ground to sustain their status beyond the next console lifespan.


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Offline SirSkyRider

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #35 on: June 13, 2012, 04:52:40 PM »
But that's the question at hand - is Nintendo really doomed to the "niche" market, now? They've been on the top and close to the top for almost 30 years, is it really over? Is this a lesson to be learned by their current and future competitors?

While I may not comment on the future competitors, I will answer the question concerning Sony and Microsoft – two companies which are completely different from Nintendo. Sony – though they're going through some hard times right now – is a huge electronic entertainment company with branches in almost all areas of that sector. Microsoft is one of the richest – if not the richest – companies worldwide. Nintendo is a small company with no other branches to back up the console business and as such, they cannot compensate a failure so easily.

Honestly, I believe the main reason Microsoft and Sony kept their mouths shut about new consoles at E3 this year was specifically to steal the wind from Nintendo's sails when they announce a release date and price for the Wii U within the next couple of months. I'm fairly positive that Microsoft, at least, knows a great deal about the processing power and planned release quarter for their next console. I would not be surprised if Microsoft releases details about their new console just a day or two after Nintendo gives us a release date for the Wii U. In fact, I'd be shocked if they didn't.

Probably. I think that we'll see the next console generation within the next 24 months - Sony has not presented any PS3 game that'll come out after spring 2013 as has Microsoft. Though we do not know whose games for these platforms are still in development, but I'm pretty sure that at least one of those two will make a big announcement this year.

As expressed, I think the end for Nintendo as a console giant is near. They have a firm grasp on the handheld market but, Wii aside, they haven't had a solid selling system since the SNES. The N64 was out-classed by the Playstation and the Gamecube was nothing when compared to the Dreamcast, PS2, and XBOX. The Wii was a desperation move - one that worked wonders - but I still don't think they've made up enough ground to sustain their status beyond the next console lifespan.

The Dreamcast led to Sega's downfall while Nintendo survived the last generation. I think that's not "nothing".

Also as long as they have the handheld market, there is a possibility for Nintendo to survive, though there may come a time when they will be incapable of subsidizing a home console.

Offline Nikkoru

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #36 on: June 13, 2012, 07:11:41 PM »
I'm not talking about personal opinions of what hardcore is - the market is what truly dictates who the "hardcore" players are and, right now, the market is CoD MW3. Society as a whole - not the actual gaming community - looks at gamers and considers those who are really "good" at MW3 to be the epitome of hardcore gaming. Just look around.

This isn't about "society as a whole", gamers have defined themselves in separate terms from non-gamers dependant upon their use of leisure time since before video games. It's a subculture, in the same way LARPers and Table-Top gamers considered themselves and are in turn considered part of their respective cultural identity.

The issue I have with your argument is that it's far too simplistic, culture, even that based on a single commodity, is a continually evolving thing which is subject to the unanticipated and unintended consequences. The market decides what a gamer is? No, they never have. Because once created their products enter a cultural sphere which they do not control -- anymore than Stephenie Meyer controls Twihards of Lauren Faust controls Bronies -- it's simply out of their hands.

We should be familiar with this, as people who watch anime - we're not even within Japanese culture, for the most part, our identity is so fluid and self-defined that it's nearly impossible to pin down.

Hipster douchebags with an XBOX and a Portal shirt may be the image of gamers or nerds some want to present to outsiders  - but the whirlpool of nerd culture, as expressed online or anywhere those with such traditionally specific interests conglomerate - would clearly have another opinion of who they are, probably several depending on subgroups and specific fandoms.

But if we must, we turn to our old friend, Wikipedia. settler of scores and bringer of justice to the world.

Types of gamers

Further information: Video game#Demographics
In the United States, the average video game player is 35 and has been playing video games for over 12 years.[2] In the UK, the average video game player is over 23 years old, has played video games for over 10 years, and spends around 12.6 hours a week playing video games.[3] The term "gamer" is composed of several subgroups.

Casual gamer
A casual gamer is a player whose time or interest in playing games is limited. Casual gamers tend to play games designed for ease of gameplay and don't spend much time playing more involved games. The genres that casual gamers play vary, and they might not own a specific video game console to play their games.[4][5] Casual gaming demographics vary greatly from those of traditional video games, as the typical casual gamer is older and more predominantly female.[6] One casual gamer subset is the "fitness gamer", who plays motion-based exercise games.[7]
The term casual gamer can also be used to distinguish between play styles of level-based character advance in nonlinear games with respect to the amount of dedicated hours of play. MMORPGs may require many hours of grinding to develop a character to maximum level and reach the endgame. Other games like Eve Online and The Lord of the Rings Online try to balance leveling so that casual gamers can play along with those dedicating more hours to the game.[8]

Mid-core gamer
A core or mid-core gamer is a player with a wide range of interests and enthusiast toward creative and diverse games,[9] but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys complex games but won't buy every novel release, doesn't have time for long games,[10] and is a target consumer [11] that needs features not found in games for the other types. Nintendo president Satoru Iwata stated that they designed the Wii U to cater to a core gamer who is between the casual and hard-core categories.[12]

Hardcore gamers prefer to take significant time and practice on games, and tend to play more involved games that require larger amounts of time to complete or master. Hardcore gamers may take part in video game culture.[further explanation needed] Competition is another defining characteristic of hardcore gamers, who often compete in organized tournaments, leagues, or ranked play integrated into the game proper, an example of this is Major League Gaming, an Electronic sports organization that often holds events for hardcore First-person shooter games such as Quake. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform, and other preferences.

Professional gamers play video games for money.[13] Whether a professional gamer is a subtype of the hardcore gamer largely depends on the degree to which a professional gamer is financially dependent upon the income derived from gaming. So far as a professional gamer is financially dependent upon gaming, the time spent playing is no longer "leisure" time. In countries of Asia, particularly South Korea and Japan, professional gamers are sponsored by large companies and can earn more than $100,000USD a year, in addition to the following that some obtain.[14] In the United States, Major League Gaming has contracted Electronic Sports Gamers with $250,000USD yearly deals.
Also, many progamers are earning significant amounts of money testing these games for the various companies who are more than happy to pay for this service. Once the tester is done reviewing the game they usually get to keep the game. Allowing the testers to keep the game is no small thing as most new video games for consoles like Xbox 360 are priced at $59.99.

Newbie
"Newbie" is a slang term for a novice or newcomer to a certain game, or to gaming in general.[16][17] It can have derogatory connotations, but is also often used for descriptive purposes only, without a value judgment. Two derived terms are "newb", a beginner who is willing to learn; and "noob", a derogatory name (an alternate spelling for n00b), though "newb" and "n00b" have become opposites of each other, meaning "newb" is plainly someone who is new to the game (thus having the potential to get better) and "n00b" is a player who both lacks skill and mainly fools around (not wanting to become better).

Retrogaming
A retrogamer is a gamer preferring playing and collecting retro games - older video games and arcade games. The term retrogamer is used mostly in the United Kingdom and Europe, while the terms classic gamer, or old-school gamer are more prevalent in the United States. The games are played either on the original hardware, on modern hardware via console emulation, or on modern hardware via ports or compilations.[18] Some retrogamers are in the business of refurbishing old games, particularly arcade cabinets. Some even make their own arcade cabinets.
[edit]Girl gamer/Gamer Girl


A girl gamer/Gamer Girl is any woman who regularly engages in playing video games. According to a study conducted by the Entertainment Software Association in 2009, 40% of the game playing population is female, and women 18 or older now comprise 34% of all gamers. Also, the percentage of women now playing online has risen to 43%, up 4% from 2004. The same study shows that 48% of game purchasers are female.[19][20]

Gaymer, or Gay Gamer, is a term used to refer to the group of people who identify themselves as LGBT (gay, bisexual, lesbian, or transgendered) and have an active interest in the video game community (gamers).[21] This demographic has been the subject of two large surveys: by Jason Rockwood in 2006,[22] who noted the level of prejudice that gaymers endure,[23] and by Paul Nowak in 2009, focusing in what contents gaymers expect in videogames.[24][25]
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Offline Cazi

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #37 on: June 15, 2012, 02:46:10 AM »
I think in a few years console gaming will probably become a niche or completely obsolete.

@GoGeTa006: Sorry, but I strongly disagree. Hardcore gaming means the maximum affinity to gaming and spending a large sum of your time on playing video games.

All evidence points to the contrary on both fronts. Consoles offer more than PC games do for the average person. They are DVD and Bluray players, they require little-to-no upgrades (both an expense issue and a knowledge issue), and the major 3rd party game manufacturers all design and build their big budget games for consoles with, more often than not, the PC being a port and/or afterthought. With increases in wireless speed and technology mixed in with the tech boosts the consoles are sure to receive every 5 years, there is no reason to consider them as pending on obsolete. I'd go so far to say that the only reason this console span has been so long is because of the recession. If Microsoft and Sony thought they'd have a selling market 2 years ago, they would have designed and shipped.

Also, I agree with your thought of what a hardcore gamer is, however that's not what the market dictates today. PC gaming is niche, right now. I work in a small office and there are 5 of us that are males under 35. Of those 5, all have at least 1 console that they play regularly but only I am a PC gamer. This is and has been the standard for the last 20 years. Nothing has changed.

All evidence points to the contrary on both fronts. Consoles offer more than PC games do for the average person.

Really? Do you genuinely believe that?

Exclusives can't really be a objective defining factor of which is better, because PC has alot of exclusives, as do all consoles, and which exclusives you like the most are an opinion.

But as far as hardware, quality, features, and customization, PC is on top by far. Really the only reason I own consoles is because of exclusives, I honestly don't see a single other reason to own them.



As far as my thoughts on this E3, Wara wara, help me defeat the giant zombie boss guys.

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Offline SirSkyRider

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #38 on: June 15, 2012, 05:24:14 AM »
Customization is the point. There are quite a few people out there who do not give a single m'kay about whether their game runs in a resolution of 1080p at 30 or 60 fps with 4xAA or 16xAA. They just want to play the game and concerning that matter, consoles are still superior to the PC – despite the fact that nowaday's consoles are closer to PCs than they were back in the 90s.
« Last Edit: June 15, 2012, 05:46:24 AM by SirSkyRider »

Offline iSpose

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Re: Nintendo's Stock Drops After Lackluster E3
« Reply #39 on: June 15, 2012, 09:54:56 AM »
All i know is the few launch games i have seen seem pretty good.

What i've seen is arkham city, Mass Effect 3 (I'm sure the games before them will be released some time) and most likley a zelda?.

Then you have all the other games that will come out afterwards. It should end up pretty well.