Discussion Forums > Gaming
Nintendo's Stock Drops After Lackluster E3
SirSkyRider:
--- Quote from: vicious796 on June 13, 2012, 04:13:17 PM ---But that's the question at hand - is Nintendo really doomed to the "niche" market, now? They've been on the top and close to the top for almost 30 years, is it really over? Is this a lesson to be learned by their current and future competitors?
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While I may not comment on the future competitors, I will answer the question concerning Sony and Microsoft – two companies which are completely different from Nintendo. Sony – though they're going through some hard times right now – is a huge electronic entertainment company with branches in almost all areas of that sector. Microsoft is one of the richest – if not the richest – companies worldwide. Nintendo is a small company with no other branches to back up the console business and as such, they cannot compensate a failure so easily.
--- Quote from: vicious796 on June 13, 2012, 04:13:17 PM ---Honestly, I believe the main reason Microsoft and Sony kept their mouths shut about new consoles at E3 this year was specifically to steal the wind from Nintendo's sails when they announce a release date and price for the Wii U within the next couple of months. I'm fairly positive that Microsoft, at least, knows a great deal about the processing power and planned release quarter for their next console. I would not be surprised if Microsoft releases details about their new console just a day or two after Nintendo gives us a release date for the Wii U. In fact, I'd be shocked if they didn't.
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Probably. I think that we'll see the next console generation within the next 24 months - Sony has not presented any PS3 game that'll come out after spring 2013 as has Microsoft. Though we do not know whose games for these platforms are still in development, but I'm pretty sure that at least one of those two will make a big announcement this year.
--- Quote from: vicious796 on June 13, 2012, 04:13:17 PM ---As expressed, I think the end for Nintendo as a console giant is near. They have a firm grasp on the handheld market but, Wii aside, they haven't had a solid selling system since the SNES. The N64 was out-classed by the Playstation and the Gamecube was nothing when compared to the Dreamcast, PS2, and XBOX. The Wii was a desperation move - one that worked wonders - but I still don't think they've made up enough ground to sustain their status beyond the next console lifespan.
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The Dreamcast led to Sega's downfall while Nintendo survived the last generation. I think that's not "nothing".
Also as long as they have the handheld market, there is a possibility for Nintendo to survive, though there may come a time when they will be incapable of subsidizing a home console.
Nikkoru:
--- Quote from: vicious796 on June 13, 2012, 02:22:20 PM ---I'm not talking about personal opinions of what hardcore is - the market is what truly dictates who the "hardcore" players are and, right now, the market is CoD MW3. Society as a whole - not the actual gaming community - looks at gamers and considers those who are really "good" at MW3 to be the epitome of hardcore gaming. Just look around.
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This isn't about "society as a whole", gamers have defined themselves in separate terms from non-gamers dependant upon their use of leisure time since before video games. It's a subculture, in the same way LARPers and Table-Top gamers considered themselves and are in turn considered part of their respective cultural identity.
The issue I have with your argument is that it's far too simplistic, culture, even that based on a single commodity, is a continually evolving thing which is subject to the unanticipated and unintended consequences. The market decides what a gamer is? No, they never have. Because once created their products enter a cultural sphere which they do not control -- anymore than Stephenie Meyer controls Twihards of Lauren Faust controls Bronies -- it's simply out of their hands.
We should be familiar with this, as people who watch anime - we're not even within Japanese culture, for the most part, our identity is so fluid and self-defined that it's nearly impossible to pin down.
Hipster douchebags with an XBOX and a Portal shirt may be the image of gamers or nerds some want to present to outsiders - but the whirlpool of nerd culture, as expressed online or anywhere those with such traditionally specific interests conglomerate - would clearly have another opinion of who they are, probably several depending on subgroups and specific fandoms.
But if we must, we turn to our old friend, Wikipedia. settler of scores and bringer of justice to the world.
Types of gamers
Further information: Video game#Demographics
In the United States, the average video game player is 35 and has been playing video games for over 12 years.[2] In the UK, the average video game player is over 23 years old, has played video games for over 10 years, and spends around 12.6 hours a week playing video games.[3] The term "gamer" is composed of several subgroups.
Casual gamer
A casual gamer is a player whose time or interest in playing games is limited. Casual gamers tend to play games designed for ease of gameplay and don't spend much time playing more involved games. The genres that casual gamers play vary, and they might not own a specific video game console to play their games.[4][5] Casual gaming demographics vary greatly from those of traditional video games, as the typical casual gamer is older and more predominantly female.[6] One casual gamer subset is the "fitness gamer", who plays motion-based exercise games.[7]
The term casual gamer can also be used to distinguish between play styles of level-based character advance in nonlinear games with respect to the amount of dedicated hours of play. MMORPGs may require many hours of grinding to develop a character to maximum level and reach the endgame. Other games like Eve Online and The Lord of the Rings Online try to balance leveling so that casual gamers can play along with those dedicating more hours to the game.[8]
Mid-core gamer
A core or mid-core gamer is a player with a wide range of interests and enthusiast toward creative and diverse games,[9] but without the amount of time spent and sense of competition of a hardcore gamer. The mid-core gamer enjoys complex games but won't buy every novel release, doesn't have time for long games,[10] and is a target consumer [11] that needs features not found in games for the other types. Nintendo president Satoru Iwata stated that they designed the Wii U to cater to a core gamer who is between the casual and hard-core categories.[12]
Hardcore gamers prefer to take significant time and practice on games, and tend to play more involved games that require larger amounts of time to complete or master. Hardcore gamers may take part in video game culture.[further explanation needed] Competition is another defining characteristic of hardcore gamers, who often compete in organized tournaments, leagues, or ranked play integrated into the game proper, an example of this is Major League Gaming, an Electronic sports organization that often holds events for hardcore First-person shooter games such as Quake. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform, and other preferences.
Professional gamers play video games for money.[13] Whether a professional gamer is a subtype of the hardcore gamer largely depends on the degree to which a professional gamer is financially dependent upon the income derived from gaming. So far as a professional gamer is financially dependent upon gaming, the time spent playing is no longer "leisure" time. In countries of Asia, particularly South Korea and Japan, professional gamers are sponsored by large companies and can earn more than $100,000USD a year, in addition to the following that some obtain.[14] In the United States, Major League Gaming has contracted Electronic Sports Gamers with $250,000USD yearly deals.
Also, many progamers are earning significant amounts of money testing these games for the various companies who are more than happy to pay for this service. Once the tester is done reviewing the game they usually get to keep the game. Allowing the testers to keep the game is no small thing as most new video games for consoles like Xbox 360 are priced at $59.99.
Newbie
"Newbie" is a slang term for a novice or newcomer to a certain game, or to gaming in general.[16][17] It can have derogatory connotations, but is also often used for descriptive purposes only, without a value judgment. Two derived terms are "newb", a beginner who is willing to learn; and "noob", a derogatory name (an alternate spelling for n00b), though "newb" and "n00b" have become opposites of each other, meaning "newb" is plainly someone who is new to the game (thus having the potential to get better) and "n00b" is a player who both lacks skill and mainly fools around (not wanting to become better).
Retrogaming
A retrogamer is a gamer preferring playing and collecting retro games - older video games and arcade games. The term retrogamer is used mostly in the United Kingdom and Europe, while the terms classic gamer, or old-school gamer are more prevalent in the United States. The games are played either on the original hardware, on modern hardware via console emulation, or on modern hardware via ports or compilations.[18] Some retrogamers are in the business of refurbishing old games, particularly arcade cabinets. Some even make their own arcade cabinets.
[edit]Girl gamer/Gamer Girl
A girl gamer/Gamer Girl is any woman who regularly engages in playing video games. According to a study conducted by the Entertainment Software Association in 2009, 40% of the game playing population is female, and women 18 or older now comprise 34% of all gamers. Also, the percentage of women now playing online has risen to 43%, up 4% from 2004. The same study shows that 48% of game purchasers are female.[19][20]
Gaymer, or Gay Gamer, is a term used to refer to the group of people who identify themselves as LGBT (gay, bisexual, lesbian, or transgendered) and have an active interest in the video game community (gamers).[21] This demographic has been the subject of two large surveys: by Jason Rockwood in 2006,[22] who noted the level of prejudice that gaymers endure,[23] and by Paul Nowak in 2009, focusing in what contents gaymers expect in videogames.[24][25]
Cazi:
--- Quote from: vicious796 on June 12, 2012, 12:11:11 PM ---
--- Quote from: SirSkyRider on June 12, 2012, 11:56:34 AM ---I think in a few years console gaming will probably become a niche or completely obsolete.
@GoGeTa006: Sorry, but I strongly disagree. Hardcore gaming means the maximum affinity to gaming and spending a large sum of your time on playing video games.
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All evidence points to the contrary on both fronts. Consoles offer more than PC games do for the average person. They are DVD and Bluray players, they require little-to-no upgrades (both an expense issue and a knowledge issue), and the major 3rd party game manufacturers all design and build their big budget games for consoles with, more often than not, the PC being a port and/or afterthought. With increases in wireless speed and technology mixed in with the tech boosts the consoles are sure to receive every 5 years, there is no reason to consider them as pending on obsolete. I'd go so far to say that the only reason this console span has been so long is because of the recession. If Microsoft and Sony thought they'd have a selling market 2 years ago, they would have designed and shipped.
Also, I agree with your thought of what a hardcore gamer is, however that's not what the market dictates today. PC gaming is niche, right now. I work in a small office and there are 5 of us that are males under 35. Of those 5, all have at least 1 console that they play regularly but only I am a PC gamer. This is and has been the standard for the last 20 years. Nothing has changed.
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All evidence points to the contrary on both fronts. Consoles offer more than PC games do for the average person.
Really? Do you genuinely believe that?
Exclusives can't really be a objective defining factor of which is better, because PC has alot of exclusives, as do all consoles, and which exclusives you like the most are an opinion.
But as far as hardware, quality, features, and customization, PC is on top by far. Really the only reason I own consoles is because of exclusives, I honestly don't see a single other reason to own them.
As far as my thoughts on this E3, Wara wara, help me defeat the giant zombie boss guys.
http://www.youtube.com/watch?v=JhfiXdi6Jv0&feature=related
SirSkyRider:
Customization is the point. There are quite a few people out there who do not give a single m'kay about whether their game runs in a resolution of 1080p at 30 or 60 fps with 4xAA or 16xAA. They just want to play the game and concerning that matter, consoles are still superior to the PC – despite the fact that nowaday's consoles are closer to PCs than they were back in the 90s.
iSpose:
All i know is the few launch games i have seen seem pretty good.
What i've seen is arkham city, Mass Effect 3 (I'm sure the games before them will be released some time) and most likley a zelda?.
Then you have all the other games that will come out afterwards. It should end up pretty well.
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