Author Topic: Do They Really Not Make Them Like They Used To?  (Read 3240 times)

Offline vicious796

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Do They Really Not Make Them Like They Used To?
« on: June 12, 2012, 11:55:37 AM »
So, as I mentioned my PS Store thread, I saw Chrono Cross available and jumped on it. It's a game that's haunted me for years because I never finished it. I was a teenager when it came out and so was my sister. I did something - neither of us can remember what - and to retaliate, she snapped my disc in two.

Anyway, now that I've got it again I obviously started playing it. I've always been of the mind that "they don't make them like they used to" and I've supported this belief through emulators and memories. Now, though, with a game that most people I know never heard of, it's really sinking in.

I really don't think they make them like they used to.

Sure, the graphics are insanely better and the processing power of consoles and computers has made it so hundreds of players can be on screen and working at the same time. However, it feels like most companies haven't really used this power to their advantage. Game designs today feel... lazy. Stories in RPGs are almost trivial. I mean, we have voice actors in all of our games, now, but I'm not sold on their plight like I was with simple text and appropriate background music.

Of course there are still gems out there and companies that strive to make first-rate games. Of course Chrono Cross was made by Squaresoft when they were still in their prime. However, I just feel like there were more of these "OMG I MUST HAVE IT" games - especially RPGs - back on the older systems.

I know the conversation's been had before, just thought I'd poll it now to see if anyone's changed their minds.


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Offline SirSkyRider

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Re: Do They Really Not Make Them Like They Used To?
« Reply #1 on: June 12, 2012, 12:05:31 PM »
I personally think there are too many ways gaming today is different from gaming a few years back. Though if you'd ask me if I prefer an old(-fashioned) game over a new, modern one, I'd probably pick the old(-fashioned) one.

Offline Ashall

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Re: Do They Really Not Make Them Like They Used To?
« Reply #2 on: June 12, 2012, 12:08:22 PM »
When it comes to JRPGs it's almost a sad truth but there are a few games that still impress me. Valkyria Chronicles 1-3, the Tales franchise, and Trails in the Sky. Are what I can think off the top of my head that I really enjoy.

It's even funnier to be the one person that says Star Ocean 2 is a great game. Worthy of anyone's collection. That was a great game with so much replayability and a good story, setting and cast of characters. Till the End of Time and The Last Hope really disappointed me. Sure it looked better and the fighting was more fun but it just couldn't compare to 2.

Offline AceHigh

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Re: Do They Really Not Make Them Like They Used To?
« Reply #3 on: June 12, 2012, 12:56:25 PM »
I chose option 3 because in such vastness of games out there, you can't really generalize on this matter. Some are dumbed down, others are not.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline vicious796

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Re: Do They Really Not Make Them Like They Used To?
« Reply #4 on: June 12, 2012, 01:14:35 PM »
I chose option 3 because in such vastness of games out there, you can't really generalize on this matter. Some are dumbed down, others are not.

I mean percentage wise - great games with the whole kit and kaboodle are few and far between, today. At least that's how I see it. I look back (and hindsight is 20/20 with rose colored glasses, I know) and I remember awesome games coming out every 6-8 months. Hell, I couldn't even beat them in time for the next great one.


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Offline AceHigh

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Re: Do They Really Not Make Them Like They Used To?
« Reply #5 on: June 12, 2012, 01:47:18 PM »
Well, in either case with digital distribution both on consoles and PC the good games are making a comeback... in great number. You will see it too if you turn a blind eye to the beaten-to-death-horse AAA franchises and look at the indie scene.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline Garret02

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Re: Do They Really Not Make Them Like They Used To?
« Reply #6 on: June 12, 2012, 02:08:08 PM »
I chose option 3 because in such vastness of games out there, you can't really generalize on this matter. Some are dumbed down, others are not.
This.

Though I can see what are you getting at, I don't think that an awesome game came out every 6-8 months. Sure they were more common than today but not as much as you make it.

Offline SirSkyRider

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Re: Do They Really Not Make Them Like They Used To?
« Reply #7 on: June 12, 2012, 02:15:50 PM »
Something that really ticks me off though is how game companies basically kill their classic franchises by making them "suitable for a new audience". Best example being Resident Evil/Biohazard - if you look at the gameplay footage from RE6 shown at E3 you wouldn't know if this was a RE game if it wouldn't say so at the end of the trailer. It used to be a puzzle-oriented survival horror game with few fights, now you run through cities infested with zombies, shooting them and playing QTEs during cutscenes.  :o

Offline gits

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Re: Do They Really Not Make Them Like They Used To?
« Reply #8 on: June 12, 2012, 02:35:35 PM »
I would have to argue, games back then were pretty nice too but nowadays i find few games way better for example World of Warcraft is jewel between games. In terms of classic RPGs i think they are really worse and worse but thats because people aren't very interested in them anymore.
[18:20:14] <+kurandoinu> How surprising. A conversation with gits turned to physics. That never ever happens.

Offline AceHigh

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Re: Do They Really Not Make Them Like They Used To?
« Reply #9 on: June 12, 2012, 02:44:34 PM »
No, people are just as interested as they were before, however it is not the same people as the wave of casuals that the market is trying to appeal to nowadays. Here is a proof to that statement.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline TMRNetShark

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Re: Do They Really Not Make Them Like They Used To?
« Reply #10 on: June 12, 2012, 02:57:44 PM »
I think some genres have come into their own versus older games while others have fallen by the way side. RPGs (and especially JRPGs) have significantly fallen off from their former glory (games like Star Ocean II and Chrono Trigger are far better than FF13 and whatever this piece of shit can be called).

Strategy games can be hit or miss. Age of Empires II and Empire Earth (the original) were two of the greatest RTS games while Civilization 3 stood as the best 4X game during it's time. On the plus side, we have Sins of a Solar Empire (which Rebellion is gonna be released in... oohhh 2 hours) that merge real time strategy with elements of 4X games. On the negative end... Supreme Commander II and any C&C game after Generals just sucked.

The one genre that has really broken through is FPS.

FPS games started becoming relevant with either the start of Medal of Honor and arguably either HL or HL2. MoH: Allied Assault was the first game that really made us believe we were in the video game (atmosphere) while Half Life 2 really engrossed people with the use of the gravity gun. The market is definitely flooded with shooters, that's because we as customers want them (not specifically you guys... 15 people on an internet forum doesn't represent 50+ million gamers).

And we gotta remember... some games "back then" also sucked. We just don't remember them.

Offline Garret02

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Re: Do They Really Not Make Them Like They Used To?
« Reply #11 on: June 12, 2012, 03:18:35 PM »
I actually think Resonance of Fate is the last good jRPG :P But yeah, jRPG and cRPGs have fallen (though I will definitely give a shot at Dragon's Dogma).

Offline surdumil

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Re: Do They Really Not Make Them Like They Used To?
« Reply #12 on: June 12, 2012, 03:36:05 PM »
I miss having great adventure games available.  That genre has really fallen.

I like some of the newer arcade games, though, like Bejewelled 3.

First Person Shooters.... meh.  That's my personal genre preference, though.  What I've seen looks impressive, but doesn't entice me.

I haven't found anything as addicting to me as Empire, Rogue, Star Raiders, Privateer, or Kennedy Approach was, way back then.
« Last Edit: June 12, 2012, 03:42:04 PM by surdumil »

Offline AceHigh

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Re: Do They Really Not Make Them Like They Used To?
« Reply #13 on: June 12, 2012, 03:37:40 PM »
Rebellion is about to be released? So I guess my beta will become release version in about an hour. Tell me if you want a game, I need a human player to exploit my Vasari rebel's share phase gates with allies tech in order to gank the enemy in the most hilarious ways.

But yeah, RTS are really hit or miss in the last decade. Some of the best RTS came out and also some of the shittiest.
For one thing, Tiff is not on any level what I would call a typical American.  She's not what I would consider a typical person.  I don't know any other genius geneticist anime-fan martial artist marksman model-level beauties, do you?

Offline 1000mAh

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Re: Do They Really Not Make Them Like They Used To?
« Reply #14 on: June 12, 2012, 03:42:04 PM »
I woudl say that they are simply running out of ideas, no one dares to try anything orginal 'cuz they fear they wont sell. But then here are the exceptions, and they become like, top sellers.

Offline SirSkyRider

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Re: Do They Really Not Make Them Like They Used To?
« Reply #15 on: June 12, 2012, 03:44:02 PM »
While it is true that some series (Atelier e.g., though I still kind of dig the Arland games) haven't produced a brilliant game and a few new series are simply crap (Compile Hearts, your turn), some series (e.g. Disgaea or MegaTen) or studios (especially Falcom) managed to at least maintain their level and some new jRPGs (Dark/Demon's Souls or Nier) turned out pretty good. Japan might not be as creative as they used to be, but jRPGs are in my opinion nowhere near hitting rock bottom.

I won't speak for wRPGs, but I've recently found some titels that hooked me up with the genre again after the last wRPG I played was Jade Empire.

@surdumil: Try Daedelic's games, they're jolly good p'n'c-adventures.

Offline 1000mAh

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Re: Do They Really Not Make Them Like They Used To?
« Reply #16 on: June 12, 2012, 03:47:11 PM »
Well tru, they are not hitting the rock bottom, but I think that the initial post is just saying that the new games aren't as good as the old ones.

and they do repeat ideas.

Offline Takeshi

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Re: Do They Really Not Make Them Like They Used To?
« Reply #17 on: June 12, 2012, 03:55:47 PM »
And we gotta remember... some games "back then" also sucked. We just don't remember them.
This. And then there's also nostagia clouding our opinions. Recently beat Legend of Dragoon and while it was a joy to finally beat, it sure wasn't deserving of more than 7/10. Obviously a very inferior game to the Final Fantasy PSX era.

Offline SirSkyRider

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Re: Do They Really Not Make Them Like They Used To?
« Reply #18 on: June 12, 2012, 03:58:56 PM »
and they do repeat ideas.

I don't have a problem with that. If something is good as it is, try not too hard to change it, because you might end up ruining it completely.

For me, I buy games based on an initial impulse when seeing a few screenshots or a short video that make me say: "Yes, I want this", something that happens mostly with jRPGs. If that doesn't happen, I don't care how good another game may be - if I don't get that "good vibration", I cannot enjoy it.

Offline 1000mAh

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Re: Do They Really Not Make Them Like They Used To?
« Reply #19 on: June 12, 2012, 04:03:41 PM »
^ exactly, they fear to try out new things. and I don't have any problem with either, but that makes the games rather predictabale :P so you buy the games mostly based on characters