Also, Logos, are you going to deny that games are dumbed down and have stories that lame?
yes, I am going to deny that "some" games are dumbed down, "some" games have lame stories.
Newer games in all aspects are more complex than older games...Doom's mechanics are lolsimple compared to any recent shooter. FF1-X have much simpler mechanics than 12/13, madden '95 is stupidly simple compared to madden '11
Once again, you're confusing complexity with difficulty. Just because something is overly complex does not make it truly challenging. It's the mechanics that are difficult - not the game. I know that seems like a "one-in-the-same" kinda deal but it isn't. If a part in the game is hard because you have to use the menu, three submenus, a series of buttons, etc. that isn't the game being challenging - that's the mechanics being overly complicated.
Once again, let's use Chrono Cross as an example since it's really what brought this to mind. You choose between 3 levels of attack that increase in hit chance as you combo. Each level builds up stamina so you can use your heavy hitting abilities. Those abilities have a color to them that fill up a 3-level field. If you get the field all red, for example, your red attacks have an extra bonus multiplier. Beyond that, everyone has an element color that can be exposed or buffed. You can also change people's element colors to fit your playstyle.
It's complex, in its own way, but the delivery of it is elegantly simple. It's an "easy to learn, tricky to master" type system that is very rewarding and helps prevent combat from getting stale. This was on the PS1 in 2000. Today, it seems like you either have 2 options or 20. One is very simple while the other is a bit extreme and you end up only using half a dozen of those 20 options. The others are just fluff or very specific and, honestly, they don't add much to the actual gameplay experience.
As for stories that's generally a personal thing, ex: imo mass effect 1-3 is one of the best stories ever told in a game, but it was like the entire internet wanted to crucify bioware for 3's ending, FF13 also seems to be hated, which I think is funny since 13 seems to be the only FF game that square actually attempted to do something new in, but w/e.
It is a preference thing but, I hate to break it to you, the overwhelming majority of the RPG community is on our side of this and have been for quite some time. I have to give you Mass Effect but, once again, that's a series. All-in-all, 1-3 could easily be considered one RPG because it's a continual story.
Final Fantasy, however, I will argue to the death. Not just FF, either, but just about everything SE has put out in the last 6 years. The script for 13 was horrible. No, it was God-awful. The characters were very, very, very 1 dimensional and the few evolutions that did occur were very stale. I swear to God, if I ever hear someone talk about being a "hero" and that this is what "heroes" do again I'll stab my eyes out with a fork. I understand they were trying something new - a fantasy/steampunk collaboration - but that doesn't excuse the bad dialogue.
RPGs-a lot of really solid RPGs have been released recently, skyrim, kingdom of amalur, mass effect 3 were all released in the last...year? that's 3 really good games rpgs in 1 year and that doesnt include the many games I havent played.
KoA was hit or miss and did a lot of missing. There's a reason that the studio is declaring bankruptcy now. It was an amazing accomplishment for a first-time studio but, at the end of the day, wasn't "fantastic". As I said before, ME3 can be considered a simple continuation of the ME series and, on its own, isn't something that stands alone. Skyrim, however, is fantastic and everything we've come to expect from Bethesda's Elder Scrolls series.
But that's it. Really, honestly, and truly, that's it. Take a look at 99-early 2000s for a comparison. We had Chrono Cross, FF8 - 10, the start of Xenosaga, and Zone of the Enders just to name a few.
I had forgotten about 4X games until I started playing Sins last night - that's a field that has seen improvement over the years. Civ 5 and Sins are great examples. It's always been a niche market with games few and far between but, honestly, it's not the type of game that COULD have annual releases that aren't just expansions.