Discussion Forums > Gaming
Artsy games
SirSkyRider:
No. Too un-hipsterish. Let's use Helvetica.
Saras:
I greatly enjoy art. However, I see it more as a thing that "helps the medicine go down". Art for the purpose of art on the other hand is something loathe.
shabutie:
Most of the one's I've played have been mentioned, but I enjoyed them.
I'd go as far as to say Amnesia was an 'artsy' game. Though not the most beautiful game to look at, it created an atmosphere that pulls you in and doesn't let go.
Dear Ester was decent, but not really a game. More like an interactive narrative, which made it somewhat unique in it's own light. Enjoyable, but not for everyone.
Mainly, I'd see an 'artsy' game as a game that incorporates it's visual and audio style above and beyond other games. Usually they end up being indie/stand alone titles. Okami is a big one to come to mind. The visuals weren't just used to be pretty, they were actually a part of the game play. Viewtiful Joe also did this, but in a more limited fashion.
Yeah, this could get twisted to say shit like "OMG BUT BF3 Has DIRT on your eyes when you get blown up", but it's not really a part of the gameplay.
(click to show/hide)Braid
SoTC
Ico
Limbo
Okami
Rez
~ I honestly don't think this post made all that much sense, but I hope it does, at least, a little.
FeatherFang:
Since Ni no Kuni isn't out yet in America, I couldn't really describe how beautiful it is (I've also added more detail to my previous post for the other games). This trailer really shows the detail in graphics, music and heart put into the game.
http://www.youtube.com/watch?v=Mm7NtrPmpq4
Triltaison:
Lost in Shadow (AKA A Shadow's Tale) for Wii was kind of neat. For those who haven't heard of it, it's an action platformer where your character is a shadow on a quest to find his missing body and lost memories. There's a foreground (the actual world) and background (the shadow of the foreground), and your shadow can only run along the shadows of the background. You have to find ways to manipulate the foreground's light sources in order to move the shadows and change the background so your own shadow can progress.
The whole Katamari franchise is artsy. It's so stylized, with such a strange concept. I remember playing the original when it first came out and just going "Huh?" a lot. Who knew rolling up everything into a big ball would be so addicting?
Platypus. Haven't played it, but it's a game with claymation graphics on the PSP. -Which of course reminds me to mention The Neverhood, another claymation game.
The Cat and the Coup. I've just seen screens and some clips of this, but it is definitely artsy. It's like an interactive pop-up book mixed with an acid trip.
Rock of Ages. This thing is pretty hard to describe, so just do a Google search for it. The paper dolls and puppets mixed with works of art and a vaguely Grecian and Medieval style is just gorgeous. -With a bit of Super Monkey Ball, Marble Madness, and Terry Gilliams' drawings from Monty Python thrown in, for good measure.
Dark Meadow. I don't have an iPad, so can't play this. It looks really neat, though. Has anyone here given it a try?
Navigation
[0] Message Index
[*] Previous page
Go to full version