Discussion Forums > Gaming
Artsy games
FeatherFang:
I love how Super Mario Galaxy 1 & 2 look (and it's music as well). I might as well throw in Kirby's Epic Yarn and The Legend of Zelda Wind Waker and Skyward Sword. Muramasa The Demon Blade (same developers as Odin Sphere).
There is Ni no Kuni: Wrath of the White Witch coming out next year (Studio Ghibli+Level 5 ftw). Also Dragon Quest VIII and Valkyria Chronicles are real beautiful games. The only game on this list that isn't out is Ni no Kuni.
EDIT: Terribly sorry, I didn't know you wanted a discussion.
Muramasa The Demon Blade and Odin Sphere are really beautiful 2D games. Vanillaware makes them at a higher resolution than the PS2 or Wii (I don't know the exact resolution, but I know it's at least HD quality, so you can expect their PS3 or Vita games to be real nice). These 2D games are really beautiful. In Muramasa you get to travel around in (fuedal?) Japan. Examples are like the beaches, mountains, heaven, hell, desolate battlefields, ricefields, farmland, wilderness. It real beautiful. I didn't get to finish Odin Sphere (didn't get far either) but expect some Norse mythology related art.
Muramasa http://www.youtube.com/watch?v=rKl0o3B4Sr4
Odin Sphere http://www.youtube.com/watch?v=gI-V3Uw1b3U
The Legend of Zelda Wind Waker and Skyward Sword are real nice cel-shaded games. Skyward Sword was going for an impressionist approach, where they weren't going for detailed graphics, but the overall feeling and atmosphere of the environment/view. The other cel-shaded games I mentioned were Ni no Kuni, Valkyria Chronicles and Dragon Quest VIII. I can't really explain how magnificent these games look. You need to see and play for yourself (also all the games in this post have great music as well). Akira Toriyama for Dragon Quest, Studio Ghibli for Ni no Kuni and Raita Honjou for Valkyria Chronicles. These artists have done their job with these games and it looks great.
Kirby's Epic Yarn is done real well too. The little details like yarn falling apart or pulling zippers can be really appreciated.
Wind Waker http://www.youtube.com/watch?v=gYfZ_aLsW90
Skyward Sword http://www.youtube.com/watch?v=8Zm1tLH1Oks
Valkyria Chronicles http://www.youtube.com/watch?v=bceYkhQjxGY
Dragon Quest VIII http://www.youtube.com/watch?v=--2Z82WJD7c
Kibry's Epic Yarn http://www.youtube.com/watch?v=OK4gKc9OuTk
SirSkyRider:
Like I mentioned in the other thread... it's all about Tetsuya Mizuguchi for me. Rez, Lumines and Child of Eden took their basic genres (Shoot'em'Up and Puzzle) and intertwined them with rhythm game aspects. Take the stunning visuals and the nicely done soundtrack and you get a really great conceptual game.
nstgc:
I was actually hoping this would turn out to be a discussion thread instead of a recommendation thread, but whatever. I'm not good at starting discussion threads.
vicious796:
I've never much cared for artsy games - I'm not an artsy person. Don't get me wrong - musically I'm very artsy - but the whole music flowing with visuals is not what drives games for me. I appreciate it but would never actually buy something like Journey or Blossom - just not my thing.
I'm surprised Lumines isn't mentioned or the Alice games.
SirSkyRider:
--- Quote from: vicious796 on June 13, 2012, 01:56:04 PM ---I'm surprised Lumines isn't mentioned or the Alice games.
--- End quote ---
* SirSkyRider slaps vicious796 so that he wakes up
--- Quote from: SirSkyRider on June 13, 2012, 05:43:29 AM ---Like I mentioned in the other thread... it's all about Tetsuya Mizuguchi for me. Rez, Lumines and Child of Eden took their basic genres (Shoot'em'Up and Puzzle) and intertwined them with rhythm game aspects. Take the stunning visuals and the nicely done soundtrack and you get a really great conceptual game.
--- End quote ---
@nstgc: Oh well. I think it depends on how you define "artsy", since the making of a game already involves a number of artistic processes.
As far as the Encyclopedia Britannica goes, video games as a whole can be indeed seen as a form of art since they are an expression of skills (programming) and imagination (concept) – combined with the ideas of level design (=architecture), scripts (=literature), concept art (=drawing/painting), modeling (=sculpting), soundtrack (=music) and recently also (voice) acting they can be seen as a modern, interactive form of operas (which were seen as the combination of all branches of what we call "art").
So the ultimate question would be how you define "art" because then you can define what makes a game really "artsy". That being said, I would never call "production line games" like Call of Duty "art".
A whole different question is how artsy a game should be, since some (indie) games tend to put the idea of being a work of art before their existence as a game – something that can well be appreciated, but those games tend to lose their replay value rather quickly. I've finished Braid once – probably will never get around to play it again...
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