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Native resolution is probably higher than you think

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npcomplete:
I posted this over at mania/AoD, essentially debunking the myth that almost nothing is produced at really high res.  In addition to what I mentioned below, most people don't consider mixed asset resolution.  For example, with Bleach, they use 540p character cells composited on 1080p backgrounds.

It has been stated before that J.C. Staff uses something below 720p.  Or that none of J.C. Staff's stuff is really high def, or other speculation.  I can see why some folks might assume that in some cases due to the filtering or processing done as mentioned below with the smoothing, but still many assumptions about supposedly actual resolutions are just wrong.  I think many shows are produced at 1080p or close to it like 900p or so.

Discussing Twin Angel TV production
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Culture Japan Season 2 Episode 9 - How Anime is Made at JC Staff
http://www.youtube.com/watch?v=bvYxaNVsTWQ#t=10m40s

".. they are scanned in at 144 dpi. At a resolution of 960 x 1600. This is used for the anime screened on TV."

A potential issue in my opinion is how they apply "smoothing" during the cinematography phase (compositing, camera panning, etc). The guy at the helm may love blurry lines...

I also think that the technique of downscaling then upscaling most people use to determine the original resolution is flawed. Most people use a random selection, rather than testing every single scene, examining every background and object asset. At best, it's a heuristic that only works to estimate the minimum possible resolution used for a particular scene rather than actually determining the max.

For example if I have a square, it's native resolution can be 1080p as I have created it on a 1920x1080 canvas. Yet that technique would result in people stating the image was say, 10p, if people followed it to its logical conclusion.

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