Discussion Forums > Technology

iOS vs android

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lapa321:

--- Quote from: Bob2004 on November 09, 2012, 12:28:42 AM ---See, you guys complain about Android being a hassle to set up compared to iOS, but for most people there is no real setup for Android. When I first got my HTC Desire, I booted it up, there was a quick first time setup thing where I could enter the details of my Google account to sync with it, and that was it. Everything just worked out of the box - phone, maps, internet, contacts, the lot. No problems at all. Compared to my friends with iPhones who are constantly having problems - for example discovering that all the maps/GPS had been rendered totally useless overnight (the town I lived in had vanished from the map, while the next town over had mysteriously moved to Scotland).

Android is definitely better for the more tech-savvy user than iOS, because of the potential for modding and tweaking, but for most ordinary users it isn't really all that much different to iOS in terms of complexity. Maybe a tad more complex, but not significantly so.

--- End quote ---

When you show someone a control panel with twenty buttons, it's automatically 'hard' and 'complex' even tho you only need to push two buttons to make the whole thing work 99% of the time. What apple did is they took a chainsaw and hacked the control panel in half, and painted over the rest so all you see are those two buttons.

Saras:

--- Quote from: Slysoft on November 09, 2012, 01:25:09 AM ---Pretty much every android device uses the same resolution. 800x480, 1280x720, and now 1080p phones are on the horizon. It doesn't matter what size the screen is. In fact, considering every version of iphone has had a different resolution screen, you could say they have the same problem.

--- End quote ---

Really? I've had three android phones. Neither of them came with either of the two resolutions you specified.

Yes. However, how many apps are currently developed with the first iPhone in mind? You only need to look at the 4s and 5, everything else is irrelevant. Same with the iPad 1, you can scratch it out. At most, it's 5 devices to keep note of and to optimize for.

To be honest. I'd say screen size factors in more than resolution and I feel the issues a lot on my nexus 7. I've yet to find a single "homebrew" app that feels and looks good on it. After all, resolution affects sharpness of the image, that is all. Screen size on the other hand affects positioning and the required size of the sensitive areas, something I'd vouch as quite a bit more important to the "touch and feel" of a system. And android phones alone, not tablets, not whatever the fuck else, just phones alone that are used today, just from samsung anywhere between 3'5 to 5'5. You need pretty fucking dynamic algorithms to account for all of that.

MyonMyon:
Practically every app in the market has proper support for 800x480 and 1280x720.

If you got fooled to buy a $100 android phone with one of those smaller resolutions (480x320 or something) don't expect it to be on par with the $500 ones. The price tag usually tells something... And if you are talking about phones like HTC Sensation (960x540), that's pretty much HTC's fault of making an awkward resolution (and by awkward i dont mean bad screen proportions, just that it isnt really realistic to expect app developers to optimize their app for every possible screen resolution)

I understand that it may be frustrating for the people who bought one of these phones, but it isn't the OS's fault. It's like you buy a mini laptop with a, say, 640x480 display and then wonder why windows 7 looks shit, you wouldn't blame windows 7. I personally feel android isn't the best OS for cheaper phones because their hardware isn't enough to run the high-end apps anyway.

TL:DR just buy a android with either one of the most used resolutions and you won't have any compatibility problems at all with apps. Also, the majority of the most popular apps usually have support for the rarer resolutions.


In a nutshell, if you buy a android phone for $100-$200, don't expect it to be as smooth and compatible with the apps as a $800 IPhone (that's what it costs here where i live).

Slysoft:

--- Quote from: Saras on November 09, 2012, 10:09:20 AM ---
--- Quote from: Slysoft on November 09, 2012, 01:25:09 AM ---Pretty much every android device uses the same resolution. 800x480, 1280x720, and now 1080p phones are on the horizon. It doesn't matter what size the screen is. In fact, considering every version of iphone has had a different resolution screen, you could say they have the same problem.

--- End quote ---

Really? I've had three android phones. Neither of them came with either of the two resolutions you specified.

Yes. However, how many apps are currently developed with the first iPhone in mind? You only need to look at the 4s and 5, everything else is irrelevant. Same with the iPad 1, you can scratch it out. At most, it's 5 devices to keep note of and to optimize for.

To be honest. I'd say screen size factors in more than resolution and I feel the issues a lot on my nexus 7. I've yet to find a single "homebrew" app that feels and looks good on it. After all, resolution affects sharpness of the image, that is all. Screen size on the other hand affects positioning and the required size of the sensitive areas, something I'd vouch as quite a bit more important to the "touch and feel" of a system. And android phones alone, not tablets, not whatever the fuck else, just phones alone that are used today, just from samsung anywhere between 3'5 to 5'5. You need pretty fucking dynamic algorithms to account for all of that.

--- End quote ---

That's one of the most retarded arguments ever. You happened to buy one of the only android phones out there that doesn't use the same resolution as 90% of the other phones, and somehow that's android's fault, but when the iphone changes its resolution, "oh, they dont design apps with the old phone in mind". Their flagship phone has one of the weirdest resolutions to ever be on the phone. It's not even the same aspect ratio, and I find it hard to believe that the existing apps will be any more optimized for that than anything you'll find on android. At this point I feel like you're just trying to rationalize an issue (or non-issue, I have an android tablet and haven't noticed any problems with app resolution) that is prevalent on both sides. Screen size doesn't matter at all as far as app design goes. Resolution is the only thing that matters. The only thing screen size will change is make it slightly more or less sharp.

In fact, you can go look at all the android devices and see how a good 90% of them are one of three resolutions
http://en.wikipedia.org/wiki/Comparison_of_Android_devices (not all of them are phones though)

kitamesume:
i got that "rip-off" 480x320 screen android that was tagged at 150$, it was a present though, apps looks decent if not as good as the higher resolution screens, theres something called "scaling" if you didnt know, it locks in either horizontal or vertical size of the screen, no it doesn't resize the apps to outside of it's aspect ratio.

also, if you compare a PC monitor's highest pixel density models it pales in comparison to even the budget androids, the pixel densities of the android phones are beasts, cramping a full 1920x1080 onto a 10" tablet while a monitor needs at least 21.5" to get that resolution at it's densest. now tell me if you see horrid pixels on a 21.5" fullHD monitor, now lets not get into 24" 1920x1080 monitors as they have less pixel density.

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