Author Topic: iOS vs android  (Read 2566 times)

Offline Saras

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Re: iOS vs android
« Reply #20 on: November 09, 2012, 04:59:27 PM »
Please tell me where my argument rests on the pixel count on my phones' screen? All I said was those that I had weren't of those specs, that is all. Also note that I made a reference to the Nexus, which does in fact have said resolution.

However, if we are to be side tracked. Are you really going to tell me that 90% of the android phones used in the world are the $800.00 flagships? If yes, lol, I don't need to say anything else.

My argument refers to the difference between the different devices' spatial parameters and their relation to the user. There is a difference in how you use and hold the Galaxy nexus and Galaxy note 2. That is what I was referring to. And I've never had an iPhone nor am even remotely interested in one, so I was quite unaware of the difference in their screen specs. However still, I say it's easier fora designer to get something to work well when you have a system where it needs to fit 1 new product a year and a bazillion of them.
« Last Edit: November 09, 2012, 05:03:57 PM by Saras »

Offline Bob2004

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Re: iOS vs android
« Reply #21 on: November 09, 2012, 05:40:12 PM »
Do PC applications suffer for the fact that PCs/laptops all have different resolutions, aspect ratios, and sizes? No. Android applications (and indeed iPhone apps) don't suffer either, for the exact same reason. If you ever need to go and program a GUI in Java by hand, you'll see that you never (or, should never) exactly specify the position on the window a particular control (button, textbox, etc) should go. Rather, you specify a type of layout (flow, grid, etc) which manages the positions for you, and then say 'this textbox will be at least this size, but no bigger than this size, and it will be in the bottom quarter of the window, locked to the bottom edge'. The Java interpreter will then scale it dynamically so that it always fits properly, while meeting those criteria, while strictly following the layout you specified. That is how you ensure that a PC GUI always looks correct, no matter what size/aspect ratio the screen is.

An Android app's GUI works the same way (indeed, I believe most of them are written in Java), and that is why there is no more of a problem with Android phones having different size screens than there is with PCs having different size screens. You're making a big fuss about a totally non-existent problem here.

Offline Saras

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Re: iOS vs android
« Reply #22 on: November 09, 2012, 06:06:33 PM »
Do PC applications suffer for the fact that PCs/laptops all have different resolutions, aspect ratios, and sizes? No. Android applications (and indeed iPhone apps) don't suffer either, for the exact same reason. If you ever need to go and program a GUI in Java by hand, you'll see that you never (or, should never) exactly specify the position on the window a particular control (button, textbox, etc) should go. Rather, you specify a type of layout (flow, grid, etc) which manages the positions for you, and then say 'this textbox will be at least this size, but no bigger than this size, and it will be in the bottom quarter of the window, locked to the bottom edge'. The Java interpreter will then scale it dynamically so that it always fits properly, while meeting those criteria, while strictly following the layout you specified. That is how you ensure that a PC GUI always looks correct, no matter what size/aspect ratio the screen is.

An Android app's GUI works the same way (indeed, I believe most of them are written in Java), and that is why there is no more of a problem with Android phones having different size screens than there is with PCs having different size screens. You're making a big fuss about a totally non-existent problem here.

Yes. This is getting far into the realm of not mattering a single bit and overblown, but it's not like the topic held a lot of potential anyway. So...

I'm well aware of how it is coded in java, I'm also aware of how things are scaled.

You don't hold a PC in your hands while being crammed up in public transport/walking and the like. When you use it, it is stationary and you do not support its weight. So it doesn't matter for it.

A lot of the issues I have with it do come from personal experience. It very well may be me hating some other aspect and just ending up here through stupid rationalization. But using the same app in three different devices on 4, 4,7' and a 7' screens, makes the apps certain variations feel incomplete and designed by someone who has no business designing certain aspects of the GUI and placing them about.

Offline Bob2004

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Re: iOS vs android
« Reply #23 on: November 09, 2012, 09:39:18 PM »
What can I say, I was bored. But my point was that the tools are all there to code an application for Android which can scale properly to different resolutions and aspect ratios. If an app doesn't do that properly, then it's the fault of the developer messing it up, not a fault with Android.

Offline mgz

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Re: iOS vs android
« Reply #24 on: November 13, 2012, 08:40:19 PM »
iphone = glorified version of the jitterbug

android = advancement in the old smartphone fields where you can use for actual productivity if you really wanted to.

do people even use windows phones anymore?

Online metro.

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Re: iOS vs android
« Reply #25 on: November 13, 2012, 08:42:18 PM »
iphone = glorified version of the jitterbug

android = advancement in the old smartphone fields where you can use for actual productivity if you really wanted to.

do people even use windows phones anymore?
Anymore? They just released Windows 8 mobile.
Huge push for people to start using it, they're pouring tons of money into it.

I'm gunna leave you anyway.

Offline mgz

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Re: iOS vs android
« Reply #26 on: November 13, 2012, 08:54:18 PM »
iphone = glorified version of the jitterbug

android = advancement in the old smartphone fields where you can use for actual productivity if you really wanted to.

do people even use windows phones anymore?
Anymore? They just released Windows 8 mobile.
Huge push for people to start using it, they're pouring tons of money into it.
the guy that made the delorean threw a bunch of money at that too, you know i love driving my 2013 delorean

Offline mrdkreka

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Re: iOS vs android
« Reply #27 on: November 13, 2012, 09:12:15 PM »
Since these iOS vs android have been done so many times I will just point out outdated information.

Learning curve: Anyone who have used vanilla android jellybean+ will know they have lowered the learning curve, so it is much more friendlier for the normal consumer, however there is still a bit more learning than iOS, so they can give us more functionality, and features such as gesture typing. But if you don't use iTunes there is also a learning curve you will have, when learning to use it for your iOS device.

Spec wise: iphones such as the 4 and 4s haven't been that amazing when it came to spec, but iPhone 5 and iPad 4th gen are beating almost all the competition on benchmark.
"Nothing is either good or bad, only thinking makes it so." - William Shakespeare

Offline lapa321

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Re: iOS vs android
« Reply #28 on: November 14, 2012, 12:15:09 AM »
Spec wise: iphones such as the 4 and 4s haven't been that amazing when it came to spec, but iPhone 5 and iPad 4th gen are beating almost all the competition on benchmark.

Since they don't do multitasking, what's the point?

EDIT: And if i hear another "It plays MP3 in the background, that's multitasking!" argument...
« Last Edit: November 14, 2012, 12:22:04 AM by lapa321 »

Online megido-rev.M

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Re: iOS vs android
« Reply #29 on: November 14, 2012, 12:21:12 AM »
Spec wise: iphones such as the 4 and 4s haven't been that amazing when it came to spec, but iPhone 5 and iPad 4th gen are beating almost all the competition on benchmark.

Since they don't do multitasking, what's the point?

Again?

Offline lapa321

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Re: iOS vs android
« Reply #30 on: November 14, 2012, 12:23:06 AM »
Spec wise: iphones such as the 4 and 4s haven't been that amazing when it came to spec, but iPhone 5 and iPad 4th gen are beating almost all the competition on benchmark.

Since they don't do multitasking, what's the point?

Again?

What do you use all that power for?

Online megido-rev.M

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Re: iOS vs android
« Reply #31 on: November 14, 2012, 12:29:54 AM »
I mean, I thought Apple got the hint when it came to multitasking.

Offline lapa321

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Re: iOS vs android
« Reply #32 on: November 14, 2012, 01:37:26 AM »
I mean, I thought Apple got the hint when it came to multitasking.

Android (Taken from other forums):

(click to show/hide)

Of course, you don't actually use android like that (Try reading subtitles while playing Temple Run), but it shows how you can take advantage of more powerful hardware.

Offline GoGeTa006

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Re: iOS vs android
« Reply #33 on: November 14, 2012, 03:49:24 AM »
I mean, I thought Apple got the hint when it came to multitasking.

Android (Taken from other forums):

(click to show/hide)

Of course, you don't actually use android like that (Try reading subtitles while playing Temple Run), but it shows how you can take advantage of more powerful hardware.

True, so if we dont use it like that, whats the point of having it?
Example

Hey guys i just got some Nitrogen cooling system for my PC, I am gonna run word and IE sooooo smoothly. . .

Offline Freedom Kira

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Re: iOS vs android
« Reply #34 on: November 14, 2012, 06:46:48 AM »
Hey guys i just got some Nitrogen cooling system for my PC, I am gonna run word and IE sooooo smoothly. . .


Offline deadskin

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Re: iOS vs android
« Reply #35 on: November 14, 2012, 06:25:46 PM »
Neither.

BB10

Online megido-rev.M

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Re: iOS vs android
« Reply #36 on: November 14, 2012, 08:24:19 PM »
Hey guys i just got some Nitrogen cooling system for my PC, I am gonna run word and IE sooooo smoothly. . .



lol who uses IE

Offline Belmakar

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Re: iOS vs android
« Reply #37 on: November 15, 2012, 06:02:54 AM »
I use it frequently, because that's the only browser with full support for the silverlight debugger...

OnT: Neither. WP8

Offline Tatsujin

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Re: iOS vs android
« Reply #38 on: November 15, 2012, 06:44:42 PM »
iOS = Retard Proof / Newb Level.
Android = Smart Proof / Enthusiast Level.

Simple as that.

/thread.


¸¸,.-~*'¨¨¨™¤¦ Otakixus ¦¤™¨¨¨'*~-.,¸¸

Offline bloody000

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Re: iOS vs android
« Reply #39 on: November 16, 2012, 07:07:04 AM »
iOS = Retard Proof / Newb Level.
Android = Smart Proof / Enthusiast Level.

Simple as that.

/thread.
Actually it's an "us against them" pissing contest. See also: console tards vs. PC nerds
All you have to do is study it out. Just study it out.