Ah, cool. Despite its author's chicanery, both in his persistent hiatuses, the extremely dubious quality of his art at points, and the general willingness to put in long exposition over matters which eventually become irrelevant red herrings in retrospect, HxH remains my favourite Jump manga by virtue of its sheer inexhaustible creativity and unwillingness to follow any particular formula.
Togashi uses anticlimaxes like van Gogh uses yellow, I can't help but be both amused and elated when yet again he doesn't do anything I'd expect him to even after all this time. His characters, which were ubiquitous cliches in the genre for a while now, are utterly alienated from that pretext over time and yet seem entirely consistent and logical in their development. His action enters a realm of needless complexity, yet by the same token he differentiates himself from a genre suffused with brainless fighting where some vague quality of friendship or hard work or mystic destiny determines victory and you only get one character who fights with their wits -- to the hunters every movement or lack of movement has significance and thinking numerous steps ahead is basic survival strategy. More generally, he puts in stuff which isn't just fighting and makes it interesting and engrossing. From high-stakes vollyball to antiques dealing, Togashi treats these eccentric events with all the attention and consideration he applies elsewhere and it really breaks up the doldrums of what would be waiting for the next arc's action to begin anywhere else.
Frankly I don't care if he finishes it... it really doesn't have an end-goal in mind like One Piece or Naruto sort of does, nor is there really some Last Boss big bad evil guy established that I would feel vexed about never having a satisfactory conclusion with in a non-ending like the Millennium Earl in D.Gray-Man. Gon's met his father, and that's a naturally unimpressive development between a man who abandoned his family out of boredom and a boy who's insanely intent on attaining his goals but is kind of indifferent to the results... and that's that as far as manga-spanning metaplot goes. The series was never about saving the world or achieving a particular status, it was just a series of adventures with characters motivated by fairly straightforward self-interest, the individual arcs might be about it - saving Killua from his family, stopping the Phantom Troupe for Kurapika's revenge, defeating the serial killer in the literal live-action roleplaying game, exterminating the chimera ants - but none, except in defeating the Mad Bomber, can truly be said to have ended with the world much better off than it started... and other than those their entire reasoning for acting is because they want to at that specific moment.
My point is, so long as he doesn't end mid-story line, I can accept any kind of conclusion.